Machine Port Prototypes (#7659)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Leon Friedrich
2022-05-12 20:46:20 +12:00
committed by GitHub
parent 32c2eb7a02
commit c00b459e31
29 changed files with 422 additions and 220 deletions

View File

@@ -1,11 +1,14 @@
using Content.Server.Explosion.Components;
using Content.Server.MachineLinking.Events;
using Content.Server.MachineLinking.Components;
using Content.Server.MachineLinking.System;
namespace Content.Server.Explosion.EntitySystems
{
public sealed partial class TriggerSystem
{
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
private void InitializeSignal()
{
SubscribeLocalEvent<TriggerOnSignalComponent,SignalReceivedEvent>(OnSignalReceived);
@@ -14,16 +17,14 @@ namespace Content.Server.Explosion.EntitySystems
private void OnSignalReceived(EntityUid uid, TriggerOnSignalComponent component, SignalReceivedEvent args)
{
if (args.Port != TriggerOnSignalComponent.Port)
if (args.Port != component.Port)
return;
Trigger(uid);
}
private void OnInit(EntityUid uid, TriggerOnSignalComponent component, ComponentInit args)
{
var receiver = EnsureComp<SignalReceiverComponent>(uid);
if (!receiver.Inputs.ContainsKey(TriggerOnSignalComponent.Port))
receiver.AddPort(TriggerOnSignalComponent.Port);
_signalSystem.EnsureReceiverPorts(uid, component.Port);
}
}
}
}