Files
tbd-station-14/Content.Server/Explosion/EntitySystems/TriggerSystem.Signal.cs
Leon Friedrich c00b459e31 Machine Port Prototypes (#7659)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-12 18:46:20 +10:00

31 lines
1.0 KiB
C#

using Content.Server.Explosion.Components;
using Content.Server.MachineLinking.Events;
using Content.Server.MachineLinking.Components;
using Content.Server.MachineLinking.System;
namespace Content.Server.Explosion.EntitySystems
{
public sealed partial class TriggerSystem
{
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
private void InitializeSignal()
{
SubscribeLocalEvent<TriggerOnSignalComponent,SignalReceivedEvent>(OnSignalReceived);
SubscribeLocalEvent<TriggerOnSignalComponent,ComponentInit>(OnInit);
}
private void OnSignalReceived(EntityUid uid, TriggerOnSignalComponent component, SignalReceivedEvent args)
{
if (args.Port != component.Port)
return;
Trigger(uid);
}
private void OnInit(EntityUid uid, TriggerOnSignalComponent component, ComponentInit args)
{
_signalSystem.EnsureReceiverPorts(uid, component.Port);
}
}
}