Throwing into disposals logic splitting (#27487)

* wtf

* fix
This commit is contained in:
Ed
2024-04-29 16:12:42 +03:00
committed by GitHub
parent 6b5e99f5eb
commit bf8002569c
7 changed files with 93 additions and 46 deletions

View File

@@ -36,13 +36,6 @@ public abstract partial class SharedDisposalUnitComponent : Component
[ViewVariables(VVAccess.ReadWrite), DataField("soundInsert")]
public SoundSpecifier? InsertSound = new SoundPathSpecifier("/Audio/Effects/trashbag1.ogg");
/// <summary>
/// Sound played when an item is thrown and misses the disposal unit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("soundMiss")]
public SoundSpecifier? MissSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
/// <summary>
/// State for this disposals unit.
/// </summary>