Tile variantize after deconstruct (#28118)

Update TileSystem.cs
This commit is contained in:
Ed
2024-05-18 22:06:36 +03:00
committed by GitHub
parent bad3bb4a89
commit bf0529df56

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@@ -164,7 +164,7 @@ public sealed class TileSystem : EntitySystem
} }
var plating = _tileDefinitionManager[tileDef.BaseTurf]; var plating = _tileDefinitionManager[tileDef.BaseTurf];
_maps.SetTile(gridUid, mapGrid, tileRef.GridIndices, new Tile(plating.TileId)); _maps.SetTile(gridUid, mapGrid, tileRef.GridIndices, new Tile(plating.TileId, variant: PickVariant(tileDef)));
return true; return true;
} }