172 lines
5.5 KiB
C#
172 lines
5.5 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Shared.Coordinates.Helpers;
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using Content.Shared.Decals;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Shared.Maps;
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/// <summary>
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/// Handles server-side tile manipulation like prying/deconstructing tiles.
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/// </summary>
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public sealed class TileSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly SharedDecalSystem _decal = default!;
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[Dependency] private readonly SharedMapSystem _maps = default!;
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[Dependency] private readonly TurfSystem _turf = default!;
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/// <summary>
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/// Returns a weighted pick of a tile variant.
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/// </summary>
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public byte PickVariant(ContentTileDefinition tile)
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{
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return PickVariant(tile, _robustRandom.GetRandom());
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}
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/// <summary>
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/// Returns a weighted pick of a tile variant.
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/// </summary>
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public byte PickVariant(ContentTileDefinition tile, int seed)
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{
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var rand = new System.Random(seed);
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return PickVariant(tile, rand);
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}
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/// <summary>
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/// Returns a weighted pick of a tile variant.
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/// </summary>
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public byte PickVariant(ContentTileDefinition tile, System.Random random)
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{
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var variants = tile.PlacementVariants;
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var sum = variants.Sum();
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var accumulated = 0f;
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var rand = random.NextFloat() * sum;
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for (byte i = 0; i < variants.Length; ++i)
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{
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accumulated += variants[i];
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if (accumulated >= rand)
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return i;
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}
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// Shouldn't happen
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throw new InvalidOperationException($"Invalid weighted variantize tile pick for {tile.ID}!");
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}
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/// <summary>
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/// Returns a tile with a weighted random variant.
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/// </summary>
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public Tile GetVariantTile(ContentTileDefinition tile, System.Random random)
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{
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return new Tile(tile.TileId, variant: PickVariant(tile, random));
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}
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/// <summary>
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/// Returns a tile with a weighted random variant.
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/// </summary>
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public Tile GetVariantTile(ContentTileDefinition tile, int seed)
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{
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var rand = new System.Random(seed);
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return new Tile(tile.TileId, variant: PickVariant(tile, rand));
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}
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public bool PryTile(Vector2i indices, EntityUid gridId)
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{
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var grid = Comp<MapGridComponent>(gridId);
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var tileRef = _maps.GetTileRef(gridId, grid, indices);
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return PryTile(tileRef);
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}
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public bool PryTile(TileRef tileRef)
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{
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return PryTile(tileRef, false);
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}
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public bool PryTile(TileRef tileRef, bool pryPlating)
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{
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var tile = tileRef.Tile;
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if (tile.IsEmpty)
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return false;
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var tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.TypeId];
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if (!tileDef.CanCrowbar)
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return false;
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return DeconstructTile(tileRef);
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}
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public bool ReplaceTile(TileRef tileref, ContentTileDefinition replacementTile)
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{
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if (!TryComp<MapGridComponent>(tileref.GridUid, out var grid))
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return false;
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return ReplaceTile(tileref, replacementTile, tileref.GridUid, grid);
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}
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public bool ReplaceTile(TileRef tileref, ContentTileDefinition replacementTile, EntityUid grid, MapGridComponent? component = null)
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{
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DebugTools.Assert(tileref.GridUid == grid);
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if (!Resolve(grid, ref component))
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return false;
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var variant = PickVariant(replacementTile);
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var decals = _decal.GetDecalsInRange(tileref.GridUid, _turf.GetTileCenter(tileref).Position, 0.5f);
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foreach (var (id, _) in decals)
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{
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_decal.RemoveDecal(tileref.GridUid, id);
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}
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_maps.SetTile(grid, component, tileref.GridIndices, new Tile(replacementTile.TileId, 0, variant));
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return true;
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}
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public bool DeconstructTile(TileRef tileRef)
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{
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if (tileRef.Tile.IsEmpty)
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return false;
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var tileDef = (ContentTileDefinition) _tileDefinitionManager[tileRef.Tile.TypeId];
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if (string.IsNullOrEmpty(tileDef.BaseTurf))
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return false;
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var gridUid = tileRef.GridUid;
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var mapGrid = Comp<MapGridComponent>(gridUid);
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const float margin = 0.1f;
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var bounds = mapGrid.TileSize - margin * 2;
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var indices = tileRef.GridIndices;
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var coordinates = _maps.GridTileToLocal(gridUid, mapGrid, indices)
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.Offset(new Vector2(
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(_robustRandom.NextFloat() - 0.5f) * bounds,
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(_robustRandom.NextFloat() - 0.5f) * bounds));
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//Actually spawn the relevant tile item at the right position and give it some random offset.
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var tileItem = Spawn(tileDef.ItemDropPrototypeName, coordinates);
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Transform(tileItem).LocalRotation = _robustRandom.NextDouble() * Math.Tau;
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// Destroy any decals on the tile
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var decals = _decal.GetDecalsInRange(gridUid, coordinates.SnapToGrid(EntityManager, _mapManager).Position, 0.5f);
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foreach (var (id, _) in decals)
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{
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_decal.RemoveDecal(tileRef.GridUid, id);
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}
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var plating = _tileDefinitionManager[tileDef.BaseTurf];
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_maps.SetTile(gridUid, mapGrid, tileRef.GridIndices, new Tile(plating.TileId, variant: PickVariant(tileDef)));
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return true;
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}
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}
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