Turn SandboxManager into a system (#6867)
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205
Content.Server/Sandbox/SandboxSystem.cs
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205
Content.Server/Sandbox/SandboxSystem.cs
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Server.Hands.Components;
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using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Inventory;
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using Content.Shared.Item;
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using Content.Shared.PDA;
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using Content.Shared.Sandbox;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Server.Placement;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Sandbox
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{
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public sealed class SandboxSystem : SharedSandboxSystem
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPlacementManager _placementManager = default!;
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[Dependency] private readonly IConGroupController _conGroupController = default!;
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[Dependency] private readonly IServerConsoleHost _host = default!;
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[Dependency] private readonly AccessSystem _access = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly ItemSlotsSystem _slots = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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private bool _isSandboxEnabled;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IsSandboxEnabled
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{
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get => _isSandboxEnabled;
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set
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{
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_isSandboxEnabled = value;
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UpdateSandboxStatusForAll();
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<MsgSandboxRespawn>(SandboxRespawnReceived);
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SubscribeNetworkEvent<MsgSandboxGiveAccess>(SandboxGiveAccessReceived);
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SubscribeNetworkEvent<MsgSandboxGiveAghost>(SandboxGiveAghostReceived);
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SubscribeNetworkEvent<MsgSandboxSuicide>(SandboxSuicideReceived);
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SubscribeLocalEvent<GameRunLevelChangedEvent>(GameTickerOnOnRunLevelChanged);
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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_placementManager.AllowPlacementFunc = placement =>
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{
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if (IsSandboxEnabled)
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{
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return true;
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}
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var channel = placement.MsgChannel;
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var player = _playerManager.GetSessionByChannel(channel);
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if (_conGroupController.CanAdminPlace(player))
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{
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return true;
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}
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return false;
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};
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_placementManager.AllowPlacementFunc = null;
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_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
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}
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private void GameTickerOnOnRunLevelChanged(GameRunLevelChangedEvent obj)
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{
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// Automatically clear sandbox state when round resets.
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if (obj.New == GameRunLevel.PreRoundLobby)
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{
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IsSandboxEnabled = false;
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}
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}
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus != SessionStatus.Connected || e.OldStatus != SessionStatus.Connecting)
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return;
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RaiseNetworkEvent(new MsgSandboxStatus {SandboxAllowed = IsSandboxEnabled}, e.Session.ConnectedClient);
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}
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private void SandboxRespawnReceived(MsgSandboxRespawn message, EntitySessionEventArgs args)
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{
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if (!IsSandboxEnabled)
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return;
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var player = _playerManager.GetSessionByChannel(args.SenderSession.ConnectedClient);
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if (player.AttachedEntity == null) return;
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_ticker.Respawn(player);
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}
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private void SandboxGiveAccessReceived(MsgSandboxGiveAccess message, EntitySessionEventArgs args)
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{
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if (!IsSandboxEnabled)
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return;
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var player = _playerManager.GetSessionByChannel(args.SenderSession.ConnectedClient);
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if (player.AttachedEntity is not {} attached)
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{
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return;
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}
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var allAccess = PrototypeManager
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.EnumeratePrototypes<AccessLevelPrototype>()
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.Select(p => p.ID).ToArray();
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if (_inventory.TryGetSlotEntity(attached, "id", out var slotEntity))
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{
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if (HasComp<AccessComponent>(slotEntity))
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{
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UpgradeId(slotEntity.Value);
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}
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else if (TryComp<PDAComponent>(slotEntity, out var pda))
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{
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if (pda.ContainedID == null)
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{
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var newID = CreateFreshId();
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if (TryComp<ItemSlotsComponent>(pda.Owner, out var itemSlots))
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{
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_slots.TryInsert(slotEntity.Value, pda.IdSlot, newID, null);
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}
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}
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else
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{
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UpgradeId(pda.ContainedID.Owner);
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}
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}
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}
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else if (TryComp<HandsComponent>(attached, out var hands))
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{
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var card = CreateFreshId();
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if (!_inventory.TryEquip(attached, card, "id", true, true))
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{
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hands.PutInHandOrDrop(Comp<SharedItemComponent>(card));
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}
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}
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void UpgradeId(EntityUid id)
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{
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_access.TrySetTags(id, allAccess);
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if (TryComp<SpriteComponent>(id, out var sprite))
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{
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sprite.LayerSetState(0, "gold");
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}
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}
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EntityUid CreateFreshId()
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{
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var card = Spawn("CaptainIDCard", Transform(attached).Coordinates);
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UpgradeId(card);
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Comp<IdCardComponent>(card).FullName = MetaData(attached).EntityName;
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return card;
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}
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}
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private void SandboxGiveAghostReceived(MsgSandboxGiveAghost message, EntitySessionEventArgs args)
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{
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if (!IsSandboxEnabled)
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return;
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var player = _playerManager.GetSessionByChannel(args.SenderSession.ConnectedClient);
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_host.ExecuteCommand(player, _conGroupController.CanCommand(player, "aghost") ? "aghost" : "ghost");
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}
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private void SandboxSuicideReceived(MsgSandboxSuicide message, EntitySessionEventArgs args)
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{
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if (!IsSandboxEnabled)
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return;
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var player = _playerManager.GetSessionByChannel(args.SenderSession.ConnectedClient);
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_host.ExecuteCommand(player, "suicide");
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}
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private void UpdateSandboxStatusForAll()
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{
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RaiseNetworkEvent(new MsgSandboxStatus {SandboxAllowed = IsSandboxEnabled});
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}
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}
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}
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