Files
tbd-station-14/Content.Server/Sandbox/SandboxSystem.cs
2022-02-23 17:00:30 -07:00

206 lines
7.0 KiB
C#

using System.Linq;
using Content.Server.GameTicking;
using Content.Server.Hands.Components;
using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Inventory;
using Content.Shared.Item;
using Content.Shared.PDA;
using Content.Shared.Sandbox;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Server.Placement;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Sandbox
{
public sealed class SandboxSystem : SharedSandboxSystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPlacementManager _placementManager = default!;
[Dependency] private readonly IConGroupController _conGroupController = default!;
[Dependency] private readonly IServerConsoleHost _host = default!;
[Dependency] private readonly AccessSystem _access = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly ItemSlotsSystem _slots = default!;
[Dependency] private readonly GameTicker _ticker = default!;
private bool _isSandboxEnabled;
[ViewVariables(VVAccess.ReadWrite)]
public bool IsSandboxEnabled
{
get => _isSandboxEnabled;
set
{
_isSandboxEnabled = value;
UpdateSandboxStatusForAll();
}
}
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<MsgSandboxRespawn>(SandboxRespawnReceived);
SubscribeNetworkEvent<MsgSandboxGiveAccess>(SandboxGiveAccessReceived);
SubscribeNetworkEvent<MsgSandboxGiveAghost>(SandboxGiveAghostReceived);
SubscribeNetworkEvent<MsgSandboxSuicide>(SandboxSuicideReceived);
SubscribeLocalEvent<GameRunLevelChangedEvent>(GameTickerOnOnRunLevelChanged);
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
_placementManager.AllowPlacementFunc = placement =>
{
if (IsSandboxEnabled)
{
return true;
}
var channel = placement.MsgChannel;
var player = _playerManager.GetSessionByChannel(channel);
if (_conGroupController.CanAdminPlace(player))
{
return true;
}
return false;
};
}
public override void Shutdown()
{
base.Shutdown();
_placementManager.AllowPlacementFunc = null;
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
}
private void GameTickerOnOnRunLevelChanged(GameRunLevelChangedEvent obj)
{
// Automatically clear sandbox state when round resets.
if (obj.New == GameRunLevel.PreRoundLobby)
{
IsSandboxEnabled = false;
}
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus != SessionStatus.Connected || e.OldStatus != SessionStatus.Connecting)
return;
RaiseNetworkEvent(new MsgSandboxStatus {SandboxAllowed = IsSandboxEnabled}, e.Session.ConnectedClient);
}
private void SandboxRespawnReceived(MsgSandboxRespawn message, EntitySessionEventArgs args)
{
if (!IsSandboxEnabled)
return;
var player = _playerManager.GetSessionByChannel(args.SenderSession.ConnectedClient);
if (player.AttachedEntity == null) return;
_ticker.Respawn(player);
}
private void SandboxGiveAccessReceived(MsgSandboxGiveAccess message, EntitySessionEventArgs args)
{
if (!IsSandboxEnabled)
return;
var player = _playerManager.GetSessionByChannel(args.SenderSession.ConnectedClient);
if (player.AttachedEntity is not {} attached)
{
return;
}
var allAccess = PrototypeManager
.EnumeratePrototypes<AccessLevelPrototype>()
.Select(p => p.ID).ToArray();
if (_inventory.TryGetSlotEntity(attached, "id", out var slotEntity))
{
if (HasComp<AccessComponent>(slotEntity))
{
UpgradeId(slotEntity.Value);
}
else if (TryComp<PDAComponent>(slotEntity, out var pda))
{
if (pda.ContainedID == null)
{
var newID = CreateFreshId();
if (TryComp<ItemSlotsComponent>(pda.Owner, out var itemSlots))
{
_slots.TryInsert(slotEntity.Value, pda.IdSlot, newID, null);
}
}
else
{
UpgradeId(pda.ContainedID.Owner);
}
}
}
else if (TryComp<HandsComponent>(attached, out var hands))
{
var card = CreateFreshId();
if (!_inventory.TryEquip(attached, card, "id", true, true))
{
hands.PutInHandOrDrop(Comp<SharedItemComponent>(card));
}
}
void UpgradeId(EntityUid id)
{
_access.TrySetTags(id, allAccess);
if (TryComp<SpriteComponent>(id, out var sprite))
{
sprite.LayerSetState(0, "gold");
}
}
EntityUid CreateFreshId()
{
var card = Spawn("CaptainIDCard", Transform(attached).Coordinates);
UpgradeId(card);
Comp<IdCardComponent>(card).FullName = MetaData(attached).EntityName;
return card;
}
}
private void SandboxGiveAghostReceived(MsgSandboxGiveAghost message, EntitySessionEventArgs args)
{
if (!IsSandboxEnabled)
return;
var player = _playerManager.GetSessionByChannel(args.SenderSession.ConnectedClient);
_host.ExecuteCommand(player, _conGroupController.CanCommand(player, "aghost") ? "aghost" : "ghost");
}
private void SandboxSuicideReceived(MsgSandboxSuicide message, EntitySessionEventArgs args)
{
if (!IsSandboxEnabled)
return;
var player = _playerManager.GetSessionByChannel(args.SenderSession.ConnectedClient);
_host.ExecuteCommand(player, "suicide");
}
private void UpdateSandboxStatusForAll()
{
RaiseNetworkEvent(new MsgSandboxStatus {SandboxAllowed = IsSandboxEnabled});
}
}
}