Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
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@@ -16,7 +16,6 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly ItemSystem _itemSystem = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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@@ -50,7 +49,7 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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if (args.Sprite == null)
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return;
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if (!_sprite.LayerMapTryGet((uid, args.Sprite), component.Layer, out var fillLayer, false))
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if (!SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.Layer, out var fillLayer, false))
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return;
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var maxFillLevels = component.MaxFillLevels;
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@@ -68,9 +67,9 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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}
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if (component.Metamorphic)
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{
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if (_sprite.LayerMapTryGet((uid, args.Sprite), component.BaseLayer, out var baseLayer, false))
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if (SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.BaseLayer, out var baseLayer, false))
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{
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var hasOverlay = _sprite.LayerMapTryGet((uid, args.Sprite), component.OverlayLayer, out var overlayLayer, false);
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var hasOverlay = SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.OverlayLayer, out var overlayLayer, false);
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if (AppearanceSystem.TryGetData<string>(uid, SolutionContainerVisuals.BaseOverride,
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out var baseOverride,
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@@ -80,35 +79,35 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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if (reagentProto?.MetamorphicSprite is { } sprite)
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{
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_sprite.LayerSetSprite((uid, args.Sprite), baseLayer, sprite);
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SpriteSystem.LayerSetSprite((uid, args.Sprite), baseLayer, sprite);
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if (reagentProto.MetamorphicMaxFillLevels > 0)
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{
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_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, true);
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SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, true);
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maxFillLevels = reagentProto.MetamorphicMaxFillLevels;
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fillBaseName = reagentProto.MetamorphicFillBaseName;
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changeColor = reagentProto.MetamorphicChangeColor;
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fillSprite = sprite;
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}
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else
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_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, false);
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SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, false);
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if (hasOverlay)
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_sprite.LayerSetVisible((uid, args.Sprite), overlayLayer, false);
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SpriteSystem.LayerSetVisible((uid, args.Sprite), overlayLayer, false);
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}
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else
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{
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_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, true);
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SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, true);
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if (hasOverlay)
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_sprite.LayerSetVisible((uid, args.Sprite), overlayLayer, true);
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SpriteSystem.LayerSetVisible((uid, args.Sprite), overlayLayer, true);
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if (component.MetamorphicDefaultSprite != null)
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_sprite.LayerSetSprite((uid, args.Sprite), baseLayer, component.MetamorphicDefaultSprite);
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SpriteSystem.LayerSetSprite((uid, args.Sprite), baseLayer, component.MetamorphicDefaultSprite);
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}
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}
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}
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}
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else
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{
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_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, true);
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SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, true);
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}
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var closestFillSprite = ContentHelpers.RoundToLevels(fraction, 1, maxFillLevels + 1);
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@@ -120,25 +119,25 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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var stateName = fillBaseName + closestFillSprite;
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if (fillSprite != null)
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_sprite.LayerSetSprite((uid, args.Sprite), fillLayer, fillSprite);
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_sprite.LayerSetRsiState((uid, args.Sprite), fillLayer, stateName);
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SpriteSystem.LayerSetSprite((uid, args.Sprite), fillLayer, fillSprite);
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), fillLayer, stateName);
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if (changeColor && AppearanceSystem.TryGetData<Color>(uid, SolutionContainerVisuals.Color, out var color, args.Component))
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_sprite.LayerSetColor((uid, args.Sprite), fillLayer, color);
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SpriteSystem.LayerSetColor((uid, args.Sprite), fillLayer, color);
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else
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_sprite.LayerSetColor((uid, args.Sprite), fillLayer, Color.White);
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SpriteSystem.LayerSetColor((uid, args.Sprite), fillLayer, Color.White);
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}
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else
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{
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if (component.EmptySpriteName == null)
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_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, false);
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SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, false);
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else
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{
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_sprite.LayerSetRsiState((uid, args.Sprite), fillLayer, component.EmptySpriteName);
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), fillLayer, component.EmptySpriteName);
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if (changeColor)
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_sprite.LayerSetColor((uid, args.Sprite), fillLayer, component.EmptySpriteColor);
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SpriteSystem.LayerSetColor((uid, args.Sprite), fillLayer, component.EmptySpriteColor);
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else
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_sprite.LayerSetColor((uid, args.Sprite), fillLayer, Color.White);
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SpriteSystem.LayerSetColor((uid, args.Sprite), fillLayer, Color.White);
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}
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}
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