Cleanup the namespaces (#8132)
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@@ -1,19 +1,14 @@
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Threading;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.UserInterface;
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using Content.Server.VendingMachines;
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// using Content.Server.WireHacking;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction;
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using Content.Shared.Singularity.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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// using static Content.Shared.Wires.SharedWiresComponent;
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using Timer = Robust.Shared.Timing.Timer;
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@@ -1,8 +1,4 @@
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using Content.Shared.Singularity.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.ParticleAccelerator.Components
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{
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@@ -1,6 +1,4 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.ParticleAccelerator.Components
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namespace Content.Server.ParticleAccelerator.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(ParticleAcceleratorPartComponent))]
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@@ -1,6 +1,4 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.ParticleAccelerator.Components
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namespace Content.Server.ParticleAccelerator.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(ParticleAcceleratorPartComponent))]
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@@ -1,7 +1,3 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.ParticleAccelerator.Components
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{
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public abstract class ParticleAcceleratorPartComponent : Component
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@@ -1,6 +1,4 @@
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using Content.Server.Power.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.ParticleAccelerator.Components
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{
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@@ -2,10 +2,6 @@ using Content.Server.Projectiles.Components;
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using Content.Server.Singularity.Components;
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using Content.Shared.Singularity.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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namespace Content.Server.ParticleAccelerator.Components
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@@ -1,7 +1,5 @@
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using Content.Server.ParticleAccelerator.Components;
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using Content.Server.Power.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.ParticleAccelerator.EntitySystems
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{
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