Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -1,4 +1,3 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Content.Server.Administration.Managers;
@@ -9,11 +8,7 @@ using Content.Shared.NodeContainer;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Server.NodeContainer.EntitySystems

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@@ -1,11 +1,6 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.ViewVariables;
namespace Content.Server.NodeContainer.NodeGroups
{

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@@ -1,4 +1,3 @@
using System;
using JetBrains.Annotations;
namespace Content.Server.NodeContainer.NodeGroups

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@@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using Content.Server.NodeContainer.Nodes;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
namespace Content.Server.NodeContainer.NodeGroups

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@@ -1,8 +1,4 @@
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.NodeContainer.Nodes
{

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@@ -1,6 +1,4 @@
using Robust.Shared.GameObjects;
namespace Content.Server.NodeContainer.Nodes
namespace Content.Server.NodeContainer.Nodes
{
/// <summary>
/// A <see cref="Node"/> that implements this will have its <see cref="RotateEvent(RotateEvent)"/> called when its

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@@ -1,11 +1,6 @@
using System.Collections.Generic;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.NodeGroups;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.NodeContainer.Nodes
{

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@@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.NodeContainer.Nodes
{

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@@ -1,16 +1,9 @@
using System.Collections.Generic;
using Content.Server.Atmos;
using Content.Server.Atmos.EntitySystems;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.NodeGroups;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.NodeContainer.Nodes
{

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@@ -1,7 +1,4 @@
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.NodeContainer.Nodes
{

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@@ -1,7 +1,4 @@
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.NodeContainer.Nodes
{