Cleanup the namespaces (#8132)
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@@ -1,11 +1,6 @@
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using Content.Server.Fluids.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Sound;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Fluids.Components
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{
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@@ -1,8 +1,3 @@
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Interaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Fluids.Components;
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[RegisterComponent]
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@@ -1,10 +1,7 @@
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using Content.Server.Fluids.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Sound;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Fluids.Components;
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@@ -1,7 +1,6 @@
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using Content.Server.Fluids.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Audio;
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namespace Content.Server.Fluids.EntitySystems
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@@ -2,8 +2,6 @@
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using Content.Server.Fluids.Components;
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using Content.Shared.FixedPoint;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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namespace Content.Server.Fluids.EntitySystems
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@@ -1,21 +1,15 @@
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using System;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Cooldown;
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using Content.Server.Extinguisher;
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using Content.Server.Fluids.Components;
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using Content.Server.Popups;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Audio;
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using Content.Shared.Cooldown;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Vapor;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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