Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -1,11 +1,6 @@
using Content.Server.Fluids.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Sound;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Fluids.Components
{

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@@ -1,8 +1,3 @@
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Fluids.Components;
[RegisterComponent]

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@@ -1,10 +1,7 @@
using Content.Server.Fluids.EntitySystems;
using Content.Shared.FixedPoint;
using Content.Shared.Sound;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Fluids.Components;

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@@ -1,7 +1,6 @@
using Content.Server.Fluids.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Audio;
namespace Content.Server.Fluids.EntitySystems

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@@ -2,8 +2,6 @@
using Content.Server.Fluids.Components;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Server.Fluids.EntitySystems

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@@ -1,21 +1,15 @@
using System;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Cooldown;
using Content.Server.Extinguisher;
using Content.Server.Fluids.Components;
using Content.Server.Popups;
using Content.Shared.ActionBlocker;
using Content.Shared.Audio;
using Content.Shared.Cooldown;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Vapor;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Timing;