Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -1,8 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components.SolutionManager
namespace Content.Server.Chemistry.Components.SolutionManager
{
/// <summary>
/// Denotes the solution that can be easily removed through any reagent container.

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@@ -1,8 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components.SolutionManager
namespace Content.Server.Chemistry.Components.SolutionManager
{
/// <summary>
/// Denotes the solution that can removed be with syringes.

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@@ -1,8 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components.SolutionManager
namespace Content.Server.Chemistry.Components.SolutionManager
{
[RegisterComponent]
public sealed class ExaminableSolutionComponent: Component

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@@ -1,8 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components.SolutionManager
namespace Content.Server.Chemistry.Components.SolutionManager
{
/// <summary>
/// Denotes a solution which can be added with syringes.

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@@ -1,6 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Content.Shared.FixedPoint;
namespace Content.Server.Chemistry.Components.SolutionManager

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@@ -1,11 +1,5 @@
using System.Collections.Generic;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Components;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components.SolutionManager
{