Cleanup the namespaces (#8132)
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@@ -1,8 +1,4 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Chemistry.Components.SolutionManager
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namespace Content.Server.Chemistry.Components.SolutionManager
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{
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/// <summary>
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/// Denotes the solution that can be easily removed through any reagent container.
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@@ -1,8 +1,4 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Chemistry.Components.SolutionManager
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namespace Content.Server.Chemistry.Components.SolutionManager
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{
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/// <summary>
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/// Denotes the solution that can removed be with syringes.
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@@ -1,8 +1,4 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Chemistry.Components.SolutionManager
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namespace Content.Server.Chemistry.Components.SolutionManager
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{
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[RegisterComponent]
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public sealed class ExaminableSolutionComponent: Component
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@@ -1,8 +1,4 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Chemistry.Components.SolutionManager
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namespace Content.Server.Chemistry.Components.SolutionManager
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{
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/// <summary>
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/// Denotes a solution which can be added with syringes.
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@@ -1,6 +1,3 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Content.Shared.FixedPoint;
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namespace Content.Server.Chemistry.Components.SolutionManager
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@@ -1,11 +1,5 @@
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using System.Collections.Generic;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Chemistry.Components.SolutionManager
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{
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