Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -1,12 +1,6 @@
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Components
{

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@@ -1,6 +1,4 @@
using Robust.Shared.GameObjects;
namespace Content.Server.Atmos.Components
namespace Content.Server.Atmos.Components
{
// not if i get there first - Flipp
/// <summary>

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@@ -1,6 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Atmos.Components
{
/// <summary>

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@@ -1,7 +1,4 @@
using Content.Server.Atmos.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Components
{

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@@ -1,10 +1,5 @@
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.Inventory;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Atmos.Components
{

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@@ -1,10 +1,3 @@
using Content.Server.Atmos.Piping.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
/**
* GasAnalyzableComponent is a component for anything that can be examined with a gas analyzer.
*/

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@@ -1,8 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Components
namespace Content.Server.Atmos.Components
{
[RegisterComponent]
public sealed class GasMixtureHolderComponent : Component, IGasMixtureHolder

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@@ -1,15 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.NodeContainer.NodeGroups;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Dependency = Robust.Shared.IoC.DependencyAttribute;
namespace Content.Server.Atmos.Components
{

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@@ -1,6 +1,4 @@
using Robust.Shared.GameObjects;
namespace Content.Server.Atmos.Components
namespace Content.Server.Atmos.Components
{
public interface IAtmosphereComponent : IComponent
{

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@@ -1,11 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Content.Server.Atmos.Components
{
[RegisterComponent]

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@@ -1,5 +1,3 @@
using Content.Server.Atmos.EntitySystems;
namespace Content.Server.Atmos.Components
{
// Unfortunately can't be friends yet due to magboots.

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@@ -1,8 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Components
namespace Content.Server.Atmos.Components
{
[RegisterComponent]
public sealed class PressureProtectionComponent : Component

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@@ -1,6 +1,4 @@
using Robust.Shared.GameObjects;
namespace Content.Server.Atmos.Components
namespace Content.Server.Atmos.Components
{
[RegisterComponent]
[ComponentReference(typeof(IAtmosphereComponent))]

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@@ -1,8 +1,4 @@
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Atmos.Components;
namespace Content.Server.Atmos.Components;
[RegisterComponent]
public sealed class TemperatureProtectionComponent : Component

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@@ -1,11 +1,4 @@
using System;
using Content.Server.Atmos.Piping.Components;
using Content.Server.NodeContainer.NodeGroups;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Server.Atmos.Components
namespace Content.Server.Atmos.Components
{
[RegisterComponent]
[ComponentReference(typeof(IAtmosphereComponent))]