Cleanup the namespaces (#8132)
This commit is contained in:
@@ -1,12 +1,6 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Components
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{
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@@ -1,6 +1,4 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Atmos.Components
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namespace Content.Server.Atmos.Components
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{
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// not if i get there first - Flipp
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/// <summary>
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@@ -1,6 +1,3 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Atmos.Components
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{
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/// <summary>
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@@ -1,7 +1,4 @@
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using Content.Server.Atmos.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Components
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{
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@@ -1,10 +1,5 @@
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Shared.Inventory;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Atmos.Components
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{
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@@ -1,10 +1,3 @@
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using Content.Server.Atmos.Piping.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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/**
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* GasAnalyzableComponent is a component for anything that can be examined with a gas analyzer.
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*/
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@@ -1,8 +1,4 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Components
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namespace Content.Server.Atmos.Components
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{
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[RegisterComponent]
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public sealed class GasMixtureHolderComponent : Component, IGasMixtureHolder
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@@ -1,15 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.NodeContainer.NodeGroups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Dependency = Robust.Shared.IoC.DependencyAttribute;
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namespace Content.Server.Atmos.Components
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{
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@@ -1,6 +1,4 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Atmos.Components
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namespace Content.Server.Atmos.Components
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{
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public interface IAtmosphereComponent : IComponent
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{
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@@ -1,11 +1,3 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Content.Server.Atmos.Components
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{
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[RegisterComponent]
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@@ -1,5 +1,3 @@
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using Content.Server.Atmos.EntitySystems;
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namespace Content.Server.Atmos.Components
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{
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// Unfortunately can't be friends yet due to magboots.
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@@ -1,8 +1,4 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Components
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namespace Content.Server.Atmos.Components
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{
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[RegisterComponent]
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public sealed class PressureProtectionComponent : Component
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@@ -1,6 +1,4 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Atmos.Components
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namespace Content.Server.Atmos.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IAtmosphereComponent))]
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@@ -1,8 +1,4 @@
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Atmos.Components;
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namespace Content.Server.Atmos.Components;
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[RegisterComponent]
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public sealed class TemperatureProtectionComponent : Component
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@@ -1,11 +1,4 @@
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using System;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Server.Atmos.Components
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namespace Content.Server.Atmos.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IAtmosphereComponent))]
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