@@ -19,7 +19,7 @@ public sealed class BeforeLightTargetOverlay : Overlay
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/// <summary>
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/// <summary>
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/// In metres
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/// In metres
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/// </summary>
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/// </summary>
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private float _skirting = 1.5f;
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private float _skirting = 2f;
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public const int ContentZIndex = -10;
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public const int ContentZIndex = -10;
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@@ -39,6 +39,6 @@ public sealed class LightBlurOverlay : Overlay
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var target = beforeOverlay.EnlargedLightTarget;
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var target = beforeOverlay.EnlargedLightTarget;
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// Yeah that's all this does keep walkin.
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// Yeah that's all this does keep walkin.
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//_clyde.BlurRenderTarget(args.Viewport, target, _blurTarget, args.Viewport.Eye, 14f * 2f);
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_clyde.BlurRenderTarget(args.Viewport, target, _blurTarget, args.Viewport.Eye, 14f * 5f);
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}
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}
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}
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}
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Block a user