diff --git a/Content.Client/Light/BeforeLightTargetOverlay.cs b/Content.Client/Light/BeforeLightTargetOverlay.cs index add172c6f3..8f1bd0e527 100644 --- a/Content.Client/Light/BeforeLightTargetOverlay.cs +++ b/Content.Client/Light/BeforeLightTargetOverlay.cs @@ -19,7 +19,7 @@ public sealed class BeforeLightTargetOverlay : Overlay /// /// In metres /// - private float _skirting = 1.5f; + private float _skirting = 2f; public const int ContentZIndex = -10; diff --git a/Content.Client/Light/LightBlurOverlay.cs b/Content.Client/Light/LightBlurOverlay.cs index 684f5a9452..4ce80946aa 100644 --- a/Content.Client/Light/LightBlurOverlay.cs +++ b/Content.Client/Light/LightBlurOverlay.cs @@ -39,6 +39,6 @@ public sealed class LightBlurOverlay : Overlay var target = beforeOverlay.EnlargedLightTarget; // Yeah that's all this does keep walkin. - //_clyde.BlurRenderTarget(args.Viewport, target, _blurTarget, args.Viewport.Eye, 14f * 2f); + _clyde.BlurRenderTarget(args.Viewport, target, _blurTarget, args.Viewport.Eye, 14f * 5f); } }