Make thermomachines more thermodynamically sound (#18984)

Co-authored-by: Ilya246 <ilyukarno@gmail.com>
This commit is contained in:
Kevin Zheng
2023-08-22 00:34:45 -07:00
committed by GitHub
parent 8636234ff1
commit bb7a19d32e
5 changed files with 107 additions and 60 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared.Atmos.Piping.Unary.Components; using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Components;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
@@ -18,6 +19,9 @@ namespace Content.Client.Atmos.UI
[ViewVariables] [ViewVariables]
private float _maxTemp = 0.0f; private float _maxTemp = 0.0f;
[ViewVariables]
private bool _isHeater = true;
public GasThermomachineBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) public GasThermomachineBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{ {
@@ -50,7 +54,12 @@ namespace Content.Client.Atmos.UI
private void OnTemperatureChanged(float value) private void OnTemperatureChanged(float value)
{ {
var actual = Math.Clamp(value, _minTemp, _maxTemp); var actual = 0f;
if (_isHeater)
actual = Math.Min(value, _maxTemp);
else
actual = Math.Max(value, _minTemp);
actual = Math.Max(actual, Atmospherics.TCMB);
if (!MathHelper.CloseTo(actual, value, 0.09)) if (!MathHelper.CloseTo(actual, value, 0.09))
{ {
_window?.SetTemperature(actual); _window?.SetTemperature(actual);
@@ -72,14 +81,14 @@ namespace Content.Client.Atmos.UI
_minTemp = cast.MinTemperature; _minTemp = cast.MinTemperature;
_maxTemp = cast.MaxTemperature; _maxTemp = cast.MaxTemperature;
_isHeater = cast.IsHeater;
_window.SetTemperature(cast.Temperature); _window.SetTemperature(cast.Temperature);
_window.SetActive(cast.Enabled); _window.SetActive(cast.Enabled);
_window.Title = cast.Mode switch _window.Title = _isHeater switch
{ {
ThermoMachineMode.Freezer => Loc.GetString("comp-gas-thermomachine-ui-title-freezer"), false => Loc.GetString("comp-gas-thermomachine-ui-title-freezer"),
ThermoMachineMode.Heater => Loc.GetString("comp-gas-thermomachine-ui-title-heater"), true => Loc.GetString("comp-gas-thermomachine-ui-title-heater")
_ => string.Empty
}; };
} }

View File

@@ -12,9 +12,8 @@ namespace Content.Server.Atmos.Piping.Unary.Components
public string InletName = "pipe"; public string InletName = "pipe";
/// <summary> /// <summary>
/// Current maximum temperature, calculated from <see cref="BaseHeatCapacity"/> and the quality of matter /// Current electrical power consumption, in watts. Increasing power increases the ability of the
/// bins. The heat capacity effectively determines the rate at which the thermo machine can add or remove /// thermomachine to heat or cool air.
/// heat from a pipenet.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float HeatCapacity = 10000; public float HeatCapacity = 10000;
@@ -30,12 +29,31 @@ namespace Content.Server.Atmos.Piping.Unary.Components
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float TargetTemperature = Atmospherics.T20C; public float TargetTemperature = Atmospherics.T20C;
[DataField("mode")] /// <summary>
public ThermoMachineMode Mode = ThermoMachineMode.Freezer; /// Tolerance for temperature setpoint hysteresis.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public float TemperatureTolerance = 2f;
/// <summary>
/// Implements setpoint hysteresis to prevent heater from rapidly cycling on and off at setpoint.
/// If true, add Sign(Cp)*TemperatureTolerance to the temperature setpoint.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public bool HysteresisState = false;
/// <summary>
/// Coefficient of performance. Output power / input power.
/// Positive for heaters, negative for freezers.
/// </summary>
[DataField("coefficientOfPerformance")]
[ViewVariables(VVAccess.ReadWrite)]
public float Cp = 0.9f; // output power / input power, positive is heat
/// <summary> /// <summary>
/// Current minimum temperature, calculated from <see cref="InitialMinTemperature"/> and <see /// Current minimum temperature, calculated from <see cref="InitialMinTemperature"/> and <see
/// cref="MinTemperatureDelta"/>. /// cref="MinTemperatureDelta"/>.
/// Ignored if heater.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float MinTemperature; public float MinTemperature;
@@ -43,6 +61,7 @@ namespace Content.Server.Atmos.Piping.Unary.Components
/// <summary> /// <summary>
/// Current maximum temperature, calculated from <see cref="InitialMaxTemperature"/> and <see /// Current maximum temperature, calculated from <see cref="InitialMaxTemperature"/> and <see
/// cref="MaxTemperatureDelta"/>. /// cref="MaxTemperatureDelta"/>.
/// Ignored if freezer.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float MaxTemperature; public float MaxTemperature;

View File

@@ -49,48 +49,74 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
private void OnThermoMachineUpdated(EntityUid uid, GasThermoMachineComponent thermoMachine, AtmosDeviceUpdateEvent args) private void OnThermoMachineUpdated(EntityUid uid, GasThermoMachineComponent thermoMachine, AtmosDeviceUpdateEvent args)
{ {
if (!(_power.IsPowered(uid) && TryComp<ApcPowerReceiverComponent>(uid, out var receiver))
if (!(_power.IsPowered(uid)) || !TryComp<NodeContainerComponent>(uid, out var nodeContainer)
|| !TryComp(uid, out NodeContainerComponent? nodeContainer)
|| !_nodeContainer.TryGetNode(nodeContainer, thermoMachine.InletName, out PipeNode? inlet)) || !_nodeContainer.TryGetNode(nodeContainer, thermoMachine.InletName, out PipeNode? inlet))
{ {
return; return;
} }
var airHeatCapacity = _atmosphereSystem.GetHeatCapacity(inlet.Air); float sign = Math.Sign(thermoMachine.Cp); // 1 if heater, -1 if freezer
var combinedHeatCapacity = airHeatCapacity + thermoMachine.HeatCapacity; float targetTemp = thermoMachine.TargetTemperature;
float highTemp = targetTemp + sign * thermoMachine.TemperatureTolerance;
float temp = inlet.Air.Temperature;
var startEnergy = inlet.Air.Temperature * airHeatCapacity; if (sign * temp >= sign * highTemp) // upper bound
thermoMachine.HysteresisState = false; // turn off
else if (sign * temp < sign * targetTemp) // lower bound
thermoMachine.HysteresisState = true; // turn on
if (!MathHelper.CloseTo(combinedHeatCapacity, 0, 0.001f)) if (thermoMachine.HysteresisState)
targetTemp = highTemp; // when on, target upper hysteresis bound
if (!thermoMachine.HysteresisState) // Hysteresis is the same as "Should this be on?"
{ {
var combinedEnergy = thermoMachine.HeatCapacity * thermoMachine.TargetTemperature + airHeatCapacity * inlet.Air.Temperature; // Turn dynamic load back on when power has been adjusted to not cause lights to
inlet.Air.Temperature = combinedEnergy / combinedHeatCapacity; // blink every time this heater comes on.
//receiver.Load = 0f;
thermoMachine.LastEnergyDelta = inlet.Air.Temperature * airHeatCapacity - startEnergy; return;
} }
// Multiply power in by coefficient of performance, add that heat to gas
float dQ = thermoMachine.HeatCapacity * thermoMachine.Cp * args.dt;
// Clamps the heat transferred to not overshoot
float Cin = _atmosphereSystem.GetHeatCapacity(inlet.Air);
float dT = targetTemp - temp;
float dQLim = dT * Cin;
float scale = 1f;
if (Math.Abs(dQ) > Math.Abs(dQLim))
{
scale = dQLim / dQ; // reduce power consumption
thermoMachine.HysteresisState = false; // turn off
}
float dQActual = dQ * scale;
_atmosphereSystem.AddHeat(inlet.Air, dQActual);
receiver.Load = thermoMachine.HeatCapacity;// * scale; // we're not ready for dynamic load yet, see note above
}
private bool IsHeater(GasThermoMachineComponent comp)
{
return comp.Cp >= 0;
} }
private void OnGasThermoRefreshParts(EntityUid uid, GasThermoMachineComponent thermoMachine, RefreshPartsEvent args) private void OnGasThermoRefreshParts(EntityUid uid, GasThermoMachineComponent thermoMachine, RefreshPartsEvent args)
{ {
var heatCapacityPartRating = args.PartRatings[thermoMachine.MachinePartHeatCapacity]; var heatCapacityPartRating = args.PartRatings[thermoMachine.MachinePartHeatCapacity];
var temperatureRangePartRating = args.PartRatings[thermoMachine.MachinePartTemperature];
thermoMachine.HeatCapacity = thermoMachine.BaseHeatCapacity * MathF.Pow(heatCapacityPartRating, 2); thermoMachine.HeatCapacity = thermoMachine.BaseHeatCapacity * MathF.Pow(heatCapacityPartRating, 2);
switch (thermoMachine.Mode) var temperatureRangePartRating = args.PartRatings[thermoMachine.MachinePartTemperature];
if (IsHeater(thermoMachine))
{ {
// 593.15K with stock parts. // 593.15K with stock parts.
case ThermoMachineMode.Heater: thermoMachine.MaxTemperature = thermoMachine.BaseMaxTemperature + thermoMachine.MaxTemperatureDelta * temperatureRangePartRating;
thermoMachine.MaxTemperature = thermoMachine.BaseMaxTemperature + thermoMachine.MaxTemperatureDelta * temperatureRangePartRating; thermoMachine.MinTemperature = Atmospherics.T20C;
thermoMachine.MinTemperature = Atmospherics.T20C; }
break; else {
// 73.15K with stock parts. // 73.15K with stock parts.
case ThermoMachineMode.Freezer: thermoMachine.MinTemperature = MathF.Max(
thermoMachine.MinTemperature = MathF.Max( thermoMachine.BaseMinTemperature - thermoMachine.MinTemperatureDelta * temperatureRangePartRating, Atmospherics.TCMB);
thermoMachine.BaseMinTemperature - thermoMachine.MinTemperatureDelta * temperatureRangePartRating, Atmospherics.TCMB); thermoMachine.MaxTemperature = Atmospherics.T20C;
thermoMachine.MaxTemperature = Atmospherics.T20C;
break;
} }
DirtyUI(uid, thermoMachine); DirtyUI(uid, thermoMachine);
@@ -98,14 +124,13 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
private void OnGasThermoUpgradeExamine(EntityUid uid, GasThermoMachineComponent thermoMachine, UpgradeExamineEvent args) private void OnGasThermoUpgradeExamine(EntityUid uid, GasThermoMachineComponent thermoMachine, UpgradeExamineEvent args)
{ {
switch (thermoMachine.Mode) if (IsHeater(thermoMachine))
{ {
case ThermoMachineMode.Heater: args.AddPercentageUpgrade("gas-thermo-component-upgrade-heating", thermoMachine.MaxTemperature / (thermoMachine.BaseMaxTemperature + thermoMachine.MaxTemperatureDelta));
args.AddPercentageUpgrade("gas-thermo-component-upgrade-heating", thermoMachine.MaxTemperature / (thermoMachine.BaseMaxTemperature + thermoMachine.MaxTemperatureDelta)); }
break; else
case ThermoMachineMode.Freezer: {
args.AddPercentageUpgrade("gas-thermo-component-upgrade-cooling", thermoMachine.MinTemperature / (thermoMachine.BaseMinTemperature - thermoMachine.MinTemperatureDelta)); args.AddPercentageUpgrade("gas-thermo-component-upgrade-cooling", thermoMachine.MinTemperature / (thermoMachine.BaseMinTemperature - thermoMachine.MinTemperatureDelta));
break;
} }
args.AddPercentageUpgrade("gas-thermo-component-upgrade-heat-capacity", thermoMachine.HeatCapacity / thermoMachine.BaseHeatCapacity); args.AddPercentageUpgrade("gas-thermo-component-upgrade-heat-capacity", thermoMachine.HeatCapacity / thermoMachine.BaseHeatCapacity);
} }
@@ -118,9 +143,11 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
private void OnChangeTemperature(EntityUid uid, GasThermoMachineComponent thermoMachine, GasThermomachineChangeTemperatureMessage args) private void OnChangeTemperature(EntityUid uid, GasThermoMachineComponent thermoMachine, GasThermomachineChangeTemperatureMessage args)
{ {
thermoMachine.TargetTemperature = if (IsHeater(thermoMachine))
Math.Clamp(args.Temperature, thermoMachine.MinTemperature, thermoMachine.MaxTemperature); thermoMachine.TargetTemperature = MathF.Min(args.Temperature, thermoMachine.MaxTemperature);
else
thermoMachine.TargetTemperature = MathF.Max(args.Temperature, thermoMachine.MinTemperature);
thermoMachine.TargetTemperature = MathF.Max(thermoMachine.TargetTemperature, Atmospherics.TCMB);
DirtyUI(uid, thermoMachine); DirtyUI(uid, thermoMachine);
} }
@@ -134,7 +161,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
return; return;
_userInterfaceSystem.TrySetUiState(uid, ThermomachineUiKey.Key, _userInterfaceSystem.TrySetUiState(uid, ThermomachineUiKey.Key,
new GasThermomachineBoundUserInterfaceState(thermoMachine.MinTemperature, thermoMachine.MaxTemperature, thermoMachine.TargetTemperature, !powerReceiver.PowerDisabled, thermoMachine.Mode), null, ui); new GasThermomachineBoundUserInterfaceState(thermoMachine.MinTemperature, thermoMachine.MaxTemperature, thermoMachine.TargetTemperature, !powerReceiver.PowerDisabled, IsHeater(thermoMachine)), null, ui);
} }
private void OnExamined(EntityUid uid, GasThermoMachineComponent thermoMachine, ExaminedEvent args) private void OnExamined(EntityUid uid, GasThermoMachineComponent thermoMachine, ExaminedEvent args)
@@ -143,8 +170,8 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
return; return;
if (Loc.TryGetString("gas-thermomachine-system-examined", out var str, if (Loc.TryGetString("gas-thermomachine-system-examined", out var str,
("machineName", thermoMachine.Mode == ThermoMachineMode.Freezer ? "freezer" : "heater"), ("machineName", !IsHeater(thermoMachine) ? "freezer" : "heater"),
("tempColor", thermoMachine.Mode == ThermoMachineMode.Freezer ? "deepskyblue" : "red"), ("tempColor", !IsHeater(thermoMachine) ? "deepskyblue" : "red"),
("temp", Math.Round(thermoMachine.TargetTemperature,2)) ("temp", Math.Round(thermoMachine.TargetTemperature,2))
)) ))

View File

@@ -12,14 +12,6 @@ public enum ThermomachineUiKey
Key Key
} }
[Serializable]
[NetSerializable]
public enum ThermoMachineMode : byte
{
Freezer = 0,
Heater = 1,
}
[Serializable] [Serializable]
[NetSerializable] [NetSerializable]
public sealed class GasThermomachineToggleMessage : BoundUserInterfaceMessage public sealed class GasThermomachineToggleMessage : BoundUserInterfaceMessage
@@ -46,14 +38,14 @@ public sealed class GasThermomachineBoundUserInterfaceState : BoundUserInterface
public float MaxTemperature { get; } public float MaxTemperature { get; }
public float Temperature { get; } public float Temperature { get; }
public bool Enabled { get; } public bool Enabled { get; }
public ThermoMachineMode Mode { get; } public bool IsHeater { get; }
public GasThermomachineBoundUserInterfaceState(float minTemperature, float maxTemperature, float temperature, bool enabled, ThermoMachineMode mode) public GasThermomachineBoundUserInterfaceState(float minTemperature, float maxTemperature, float temperature, bool enabled, bool isHeater)
{ {
MinTemperature = minTemperature; MinTemperature = minTemperature;
MaxTemperature = maxTemperature; MaxTemperature = maxTemperature;
Temperature = temperature; Temperature = temperature;
Enabled = enabled; Enabled = enabled;
Mode = mode; IsHeater = isHeater;
} }
} }

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@@ -284,7 +284,7 @@
True: { state: freezerOn } True: { state: freezerOn }
False: { state: freezerOff } False: { state: freezerOff }
- type: GasThermoMachine - type: GasThermoMachine
mode: Freezer coefficientOfPerformance: -3.9
- type: ApcPowerReceiver - type: ApcPowerReceiver
powerDisabled: true #starts off powerDisabled: true #starts off
- type: Machine - type: Machine
@@ -327,7 +327,7 @@
True: { state: heaterOn } True: { state: heaterOn }
False: { state: heaterOff } False: { state: heaterOff }
- type: GasThermoMachine - type: GasThermoMachine
mode: Heater coefficientOfPerformance: 0.95
- type: ApcPowerReceiver - type: ApcPowerReceiver
powerDisabled: true #starts off powerDisabled: true #starts off
- type: Machine - type: Machine