Files
tbd-station-14/Content.Server/Atmos/Piping/Unary/Components/GasThermoMachineComponent.cs
2023-08-22 00:34:45 -07:00

119 lines
4.7 KiB
C#

using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Construction.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Atmos.Piping.Unary.Components
{
[RegisterComponent]
public sealed class GasThermoMachineComponent : Component
{
[DataField("inlet")]
public string InletName = "pipe";
/// <summary>
/// Current electrical power consumption, in watts. Increasing power increases the ability of the
/// thermomachine to heat or cool air.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float HeatCapacity = 10000;
/// <summary>
/// Base heat capacity of the device. Actual heat capacity is calculated by taking this number and doubling
/// it for every matter bin quality tier above one.
/// </summary>
[DataField("baseHeatCapacity")]
public float BaseHeatCapacity = 5000;
[DataField("targetTemperature")]
[ViewVariables(VVAccess.ReadWrite)]
public float TargetTemperature = Atmospherics.T20C;
/// <summary>
/// Tolerance for temperature setpoint hysteresis.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public float TemperatureTolerance = 2f;
/// <summary>
/// Implements setpoint hysteresis to prevent heater from rapidly cycling on and off at setpoint.
/// If true, add Sign(Cp)*TemperatureTolerance to the temperature setpoint.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public bool HysteresisState = false;
/// <summary>
/// Coefficient of performance. Output power / input power.
/// Positive for heaters, negative for freezers.
/// </summary>
[DataField("coefficientOfPerformance")]
[ViewVariables(VVAccess.ReadWrite)]
public float Cp = 0.9f; // output power / input power, positive is heat
/// <summary>
/// Current minimum temperature, calculated from <see cref="InitialMinTemperature"/> and <see
/// cref="MinTemperatureDelta"/>.
/// Ignored if heater.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float MinTemperature;
/// <summary>
/// Current maximum temperature, calculated from <see cref="InitialMaxTemperature"/> and <see
/// cref="MaxTemperatureDelta"/>.
/// Ignored if freezer.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float MaxTemperature;
/// <summary>
/// Minimum temperature the device can reach with a 0 total capacitor quality. Usually the quality will be at
/// least 1.
/// </summary>
[DataField("baseMinTemperature")]
[ViewVariables(VVAccess.ReadWrite)]
public float BaseMinTemperature = 96.625f; // Selected so that tier-1 parts can reach 73.15k
/// <summary>
/// Maximum temperature the device can reach with a 0 total capacitor quality. Usually the quality will be at
/// least 1.
/// </summary>
[DataField("baseMaxTemperature")]
[ViewVariables(VVAccess.ReadWrite)]
public float BaseMaxTemperature = Atmospherics.T20C;
/// <summary>
/// Decrease in minimum temperature, per unit machine part quality.
/// </summary>
[DataField("minTemperatureDelta")]
[ViewVariables(VVAccess.ReadWrite)]
public float MinTemperatureDelta = 23.475f; // selected so that tier-4 parts can reach TCMB
/// <summary>
/// Change in maximum temperature, per unit machine part quality.
/// </summary>
[DataField("maxTemperatureDelta")]
[ViewVariables(VVAccess.ReadWrite)]
public float MaxTemperatureDelta = 300;
/// <summary>
/// The machine part that affects the heat capacity.
/// </summary>
[DataField("machinePartHeatCapacity", customTypeSerializer: typeof(PrototypeIdSerializer<MachinePartPrototype>))]
public string MachinePartHeatCapacity = "MatterBin";
/// <summary>
/// The machine part that affects the temperature range.
/// </summary>
[DataField("machinePartTemperature", customTypeSerializer: typeof(PrototypeIdSerializer<MachinePartPrototype>))]
public string MachinePartTemperature = "Capacitor";
/// <summary>
/// Last amount of energy added/removed from the attached pipe network
/// </summary>
[DataField("lastEnergyDelta")]
[ViewVariables(VVAccess.ReadWrite)]
public float LastEnergyDelta;
}
}