Generic morgue visualizer (#9696)

This commit is contained in:
Leon Friedrich
2022-07-14 17:25:44 +12:00
committed by GitHub
parent d509aacbf6
commit bad837fb85
7 changed files with 68 additions and 91 deletions

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@@ -0,0 +1,7 @@
namespace Content.Client.Morgue.Visualizers;
public enum MorgueVisualLayers : byte
{
Base,
Light,
}

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@@ -1,37 +0,0 @@
using Content.Shared.Morgue;
using Content.Shared.Storage;
using Robust.Client.GameObjects;
namespace Content.Client.Morgue.Visualizers;
public sealed class MorgueVisualizerSystem : VisualizerSystem<MorgueVisualsComponent>
{
public override void Initialize()
{
base.Initialize();
}
protected override void OnAppearanceChange(EntityUid uid, MorgueVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
string? lightState = null;
if (args.Component.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
lightState = component.LightSoul;
else if (args.Component.TryGetData(MorgueVisuals.HasMob, out bool hasMob) && hasMob)
lightState = component.LightMob;
else if (args.Component.TryGetData(StorageVisuals.HasContents, out bool hasContents) && hasContents)
lightState = component.LightContents;
if (lightState != null)
{
args.Sprite.LayerSetState(MorgueVisualLayers.Light, lightState);
args.Sprite.LayerSetVisible(MorgueVisualLayers.Light, true);
}
else
{
args.Sprite.LayerSetVisible(MorgueVisualLayers.Light, false);
}
}
}

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@@ -1,18 +0,0 @@
namespace Content.Client.Morgue.Visualizers;
[RegisterComponent]
public sealed class MorgueVisualsComponent : Component
{
[DataField("lightContents", required: true)]
public string LightContents = default!;
[DataField("lightMob", required: true)]
public string LightMob = default!;
[DataField("lightSoul", required: true)]
public string LightSoul = default!;
}
public enum MorgueVisualLayers : byte
{
Base,
Light,
}

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@@ -36,7 +36,6 @@ namespace Content.Server.Entry
"AMEShieldingVisuals",
"PipeColorVisuals",
"FireVisuals",
"MorgueVisuals",
"CrematoriumVisuals",
};
}

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@@ -31,40 +31,48 @@ public sealed partial class MorgueSystem : EntitySystem
if (!args.IsInDetailsRange)
return;
if (appearance.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
args.PushMarkup(Loc.GetString("morgue-entity-storage-component-on-examine-details-body-has-soul"));
else if (appearance.TryGetData(MorgueVisuals.HasMob, out bool hasMob) && hasMob)
args.PushMarkup(Loc.GetString("morgue-entity-storage-component-on-examine-details-body-has-no-soul"));
else if (appearance.TryGetData(StorageVisuals.HasContents, out bool hasContents) && hasContents)
args.PushMarkup(Loc.GetString("morgue-entity-storage-component-on-examine-details-has-contents"));
else
args.PushMarkup(Loc.GetString("morgue-entity-storage-component-on-examine-details-empty"));
appearance.TryGetData(MorgueVisuals.Contents, out MorgueContents contents);
var text = contents switch
{
MorgueContents.HasSoul => "morgue-entity-storage-component-on-examine-details-body-has-soul",
MorgueContents.HasContents => "morgue-entity-storage-component-on-examine-details-has-contents",
MorgueContents.HasMob => "morgue-entity-storage-component-on-examine-details-body-has-no-soul",
_ => "morgue-entity-storage-component-on-examine-details-empty"
};
args.PushMarkup(Loc.GetString(text));
}
/// <summary>
/// Updates data periodically in case something died/got deleted in the morgue.
/// </summary>
private void CheckContents(EntityUid uid, MorgueComponent? morgue = null, EntityStorageComponent? storage = null)
private void CheckContents(EntityUid uid, MorgueComponent? morgue = null, EntityStorageComponent? storage = null, AppearanceComponent? app = null)
{
if (!Resolve(uid, ref morgue, ref storage))
if (!Resolve(uid, ref morgue, ref storage, ref app))
return;
if (storage.Contents.ContainedEntities.Count == 0)
{
app.SetData(MorgueVisuals.Contents, MorgueContents.Empty);
return;
}
var hasMob = false;
var hasSoul = false;
foreach (var ent in storage.Contents.ContainedEntities)
{
if (!hasMob && HasComp<SharedBodyComponent>(ent))
hasMob = true;
if (!hasSoul && TryComp<ActorComponent?>(ent, out var actor) && actor.PlayerSession != null)
hasSoul = true;
if (TryComp<ActorComponent?>(ent, out var actor) && actor.PlayerSession != null)
{
app.SetData(MorgueVisuals.Contents, MorgueContents.HasSoul);
return;
}
}
if (TryComp<AppearanceComponent>(uid, out var app))
{
app.SetData(MorgueVisuals.HasMob, hasMob);
app.SetData(MorgueVisuals.HasSoul, hasSoul);
}
app.SetData(MorgueVisuals.Contents, hasMob ? MorgueContents.HasMob : MorgueContents.HasContents);
}
/// <summary>
@@ -74,18 +82,18 @@ public sealed partial class MorgueSystem : EntitySystem
{
base.Update(frameTime);
foreach (var comp in EntityQuery<MorgueComponent>())
foreach (var (comp, storage, appearance) in EntityQuery<MorgueComponent, EntityStorageComponent, AppearanceComponent>())
{
comp.AccumulatedFrameTime += frameTime;
CheckContents(comp.Owner, comp);
CheckContents(comp.Owner, comp, storage, appearance);
if (comp.AccumulatedFrameTime < comp.BeepTime)
continue;
comp.AccumulatedFrameTime -= comp.BeepTime;
if (comp.DoSoulBeep && TryComp<AppearanceComponent>(comp.Owner, out var appearance) &&
appearance.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
if (comp.DoSoulBeep && appearance.TryGetData(MorgueVisuals.Contents, out MorgueContents contents) && contents == MorgueContents.HasSoul)
{
SoundSystem.Play(comp.OccupantHasSoulAlarmSound.GetSound(), Filter.Pvs(comp.Owner), comp.Owner);
}

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@@ -3,14 +3,22 @@ using Robust.Shared.Serialization;
namespace Content.Shared.Morgue;
[Serializable, NetSerializable]
public enum MorgueVisuals
public enum MorgueVisuals : byte
{
HasMob,
HasSoul,
Contents
}
[Serializable, NetSerializable]
public enum CrematoriumVisuals
public enum MorgueContents : byte
{
Empty,
HasMob,
HasSoul,
HasContents,
}
[Serializable, NetSerializable]
public enum CrematoriumVisuals : byte
{
Burning,
}

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@@ -11,6 +11,7 @@
map: ["enum.MorgueVisualLayers.Base"]
- state: morgue_tray
offset: 0, -1
visible: false
map: ["enum.StorageVisualLayers.Door"]
- state: morgue_nomob_light
visible: false
@@ -46,15 +47,24 @@
entity_storage: !type:Container
morgue_tray: !type:ContainerSlot
- type: Appearance
- type: GenericVisualizer
visuals:
- type: StorageVisualizer
state: morgue_closed
state_alt: morgue_open
state_open: morgue_tray
- type: MorgueVisuals
lightContents: morgue_nomob_light
lightMob: morgue_nosoul_light
lightSoul: morgue_soul_light
enum.StorageVisuals.Open:
# basic open.close layer:
enum.MorgueVisualLayers.Base:
True: { state: morgue_open}
False: { state: morgue_closed}
# show/hide morgue tray:
enum.StorageVisualLayers.Door:
True: { visible: true}
False: { visible: false}
enum.MorgueVisuals.Contents:
# toggle contents light indicator:
enum.MorgueVisualLayers.Light:
Empty: {visible: false}
HasContents: {visible: true, state: morgue_nomob_light}
HasMob: {visible: true, state: morgue_nosoul_light}
HasSoul: {visible: true, state: morgue_soul_light}
- type: Transform
anchored: true
- type: AntiRottingContainer