Files
tbd-station-14/Content.Client/Morgue/Visualizers/MorgueVisualizerSystem.cs
2022-07-14 09:11:59 +10:00

38 lines
1.3 KiB
C#

using Content.Shared.Morgue;
using Content.Shared.Storage;
using Robust.Client.GameObjects;
namespace Content.Client.Morgue.Visualizers;
public sealed class MorgueVisualizerSystem : VisualizerSystem<MorgueVisualsComponent>
{
public override void Initialize()
{
base.Initialize();
}
protected override void OnAppearanceChange(EntityUid uid, MorgueVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
string? lightState = null;
if (args.Component.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
lightState = component.LightSoul;
else if (args.Component.TryGetData(MorgueVisuals.HasMob, out bool hasMob) && hasMob)
lightState = component.LightMob;
else if (args.Component.TryGetData(StorageVisuals.HasContents, out bool hasContents) && hasContents)
lightState = component.LightContents;
if (lightState != null)
{
args.Sprite.LayerSetState(MorgueVisualLayers.Light, lightState);
args.Sprite.LayerSetVisible(MorgueVisualLayers.Light, true);
}
else
{
args.Sprite.LayerSetVisible(MorgueVisualLayers.Light, false);
}
}
}