Fix content.integration tests warnings (#17817)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,9 +1,6 @@
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using System.Threading.Tasks;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking;
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using Content.Shared.GameTicking;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Reflection;
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namespace Content.IntegrationTests.Tests
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@@ -33,7 +30,7 @@ namespace Content.IntegrationTests.Tests
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[Test]
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public async Task ResettingEntitySystemResetTest()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true });
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var server = pairTracker.Pair.Server;
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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@@ -47,11 +44,11 @@ namespace Content.IntegrationTests.Tests
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system.HasBeenReset = false;
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Assert.False(system.HasBeenReset);
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Assert.That(system.HasBeenReset, Is.False);
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gameTicker.RestartRound();
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Assert.True(system.HasBeenReset);
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Assert.That(system.HasBeenReset);
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});
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await pairTracker.CleanReturnAsync();
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}
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