57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
using Content.Server.GameTicking;
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using Content.Shared.GameTicking;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Reflection;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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[TestOf(typeof(RoundRestartCleanupEvent))]
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public sealed class ResettingEntitySystemTests
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{
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[Reflect(false)]
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public sealed class TestRoundRestartCleanupEvent : EntitySystem
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{
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public bool HasBeenReset { get; set; }
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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}
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public void Reset(RoundRestartCleanupEvent ev)
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{
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HasBeenReset = true;
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}
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}
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[Test]
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public async Task ResettingEntitySystemResetTest()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true });
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var server = pairTracker.Pair.Server;
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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var gameTicker = entitySystemManager.GetEntitySystem<GameTicker>();
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await server.WaitAssertion(() =>
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{
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Assert.That(gameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
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var system = entitySystemManager.GetEntitySystem<TestRoundRestartCleanupEvent>();
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system.HasBeenReset = false;
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Assert.That(system.HasBeenReset, Is.False);
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gameTicker.RestartRound();
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Assert.That(system.HasBeenReset);
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});
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await pairTracker.CleanReturnAsync();
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}
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}
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}
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