Chem guidebook (#17123)

* im good at atomizing. welcome to half-finished chem guides.

* wagh

* e

* save work

* aa

* woweee UI

* finishing the last of it

* don't actually update the engine :(

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
Nemanja
2023-06-04 16:45:02 -04:00
committed by GitHub
parent 1e6dbd0b67
commit b9fb66f005
72 changed files with 1411 additions and 12 deletions

View File

@@ -2,6 +2,7 @@
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.ReagentEffects
{
@@ -11,10 +12,12 @@ namespace Content.Server.Chemistry.ReagentEffects
/// </summary>
public sealed class SatiateHunger : ReagentEffect
{
private const float DefaultNutritionFactor = 3.0f;
/// <summary>
/// How much hunger is satiated when 1u of the reagent is metabolized
/// </summary>
[DataField("factor")] public float NutritionFactor { get; set; } = 3.0f;
[DataField("factor")] public float NutritionFactor { get; set; } = DefaultNutritionFactor;
//Remove reagent at set rate, satiate hunger if a HungerComponent can be found
public override void Effect(ReagentEffectArgs args)
@@ -24,5 +27,8 @@ namespace Content.Server.Chemistry.ReagentEffects
return;
entman.System<HungerSystem>().ModifyHunger(args.SolutionEntity, NutritionFactor * (float) args.Quantity, hunger);
}
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-satiate-hunger", ("chance", Probability), ("relative", NutritionFactor / DefaultNutritionFactor));
}
}