Files
tbd-station-14/Content.Server/Chemistry/ReagentEffects/SatiateHunger.cs
Nemanja b9fb66f005 Chem guidebook (#17123)
* im good at atomizing. welcome to half-finished chem guides.

* wagh

* e

* save work

* aa

* woweee UI

* finishing the last of it

* don't actually update the engine :(

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-06-04 15:45:02 -05:00

35 lines
1.4 KiB
C#

using Content.Server.Nutrition.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.ReagentEffects
{
/// <summary>
/// Attempts to find a HungerComponent on the target,
/// and to update it's hunger values.
/// </summary>
public sealed class SatiateHunger : ReagentEffect
{
private const float DefaultNutritionFactor = 3.0f;
/// <summary>
/// How much hunger is satiated when 1u of the reagent is metabolized
/// </summary>
[DataField("factor")] public float NutritionFactor { get; set; } = DefaultNutritionFactor;
//Remove reagent at set rate, satiate hunger if a HungerComponent can be found
public override void Effect(ReagentEffectArgs args)
{
var entman = args.EntityManager;
if (!entman.TryGetComponent(args.SolutionEntity, out HungerComponent? hunger))
return;
entman.System<HungerSystem>().ModifyHunger(args.SolutionEntity, NutritionFactor * (float) args.Quantity, hunger);
}
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-satiate-hunger", ("chance", Probability), ("relative", NutritionFactor / DefaultNutritionFactor));
}
}