Chem guidebook (#17123)
* im good at atomizing. welcome to half-finished chem guides. * wagh * e * save work * aa * woweee UI * finishing the last of it * don't actually update the engine :( --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -1,6 +1,7 @@
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using Content.Server.Body.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chemistry.ReagentEffects;
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@@ -9,6 +10,10 @@ public sealed class ModifyLungGas : ReagentEffect
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[DataField("ratios", required: true)]
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private Dictionary<Gas, float> _ratios = default!;
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// JUSTIFICATION: This is internal magic that players never directly interact with.
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> null;
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public override void Effect(ReagentEffectArgs args)
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{
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if (args.EntityManager.TryGetComponent<LungComponent>(args.OrganEntity, out var lung))
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