Add a test that puts all components on an entity and checks for no exceptions (#1815)

* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
This commit is contained in:
DrSmugleaf
2020-08-22 22:29:20 +02:00
committed by GitHub
parent c8178550b8
commit b9196d0a10
84 changed files with 1790 additions and 1123 deletions

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
@@ -39,25 +40,19 @@ namespace Content.Server.GameObjects.Components.Kitchen
[ComponentReference(typeof(IActivate))]
public class MicrowaveComponent : SharedMicrowaveComponent, IActivate, IInteractUsing, ISolutionChange, ISuicideAct
{
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly RecipeManager _recipeManager;
[Dependency] private readonly IServerNotifyManager _notifyManager;
#pragma warning restore 649
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly RecipeManager _recipeManager = default!;
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
#region YAMLSERIALIZE
private int _cookTimeDefault;
private int _cookTimeMultiplier; //For upgrades and stuff I guess?
private string _badRecipeName;
private string _startCookingSound;
private string _cookingCompleteSound;
private string _badRecipeName = "";
private string _startCookingSound = "";
private string _cookingCompleteSound = "";
#endregion
#region VIEWVARIABLES
[ViewVariables]
private SolutionComponent _solution;
[ViewVariables]
[ViewVariables]
private bool _busy = false;
/// <summary>
@@ -67,20 +62,23 @@ namespace Content.Server.GameObjects.Components.Kitchen
/// </summary>
[ViewVariables]
private uint _currentCookTimerTime = 1;
#endregion
private bool _powered => _powerReceiver.Powered;
private bool _hasContents => _solution.ReagentList.Count > 0 || _storage.ContainedEntities.Count > 0;
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
private bool _hasContents => Owner.TryGetComponent(out SolutionComponent? solution) && (solution.ReagentList.Count > 0 || _storage.ContainedEntities.Count > 0);
private bool _uiDirty = true;
private bool _lostPower = false;
private int _currentCookTimeButtonIndex = 0;
void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs) => _uiDirty = true;
private AudioSystem _audioSystem;
private AppearanceComponent _appearance;
private PowerReceiverComponent _powerReceiver;
private BoundUserInterface _userInterface;
private Container _storage;
private AudioSystem _audioSystem = default!;
private Container _storage = default!;
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(MicrowaveUiKey.Key, out var boundUi)
? boundUi
: null;
public override void ExposeData(ObjectSerializer serializer)
{
@@ -95,22 +93,21 @@ namespace Content.Server.GameObjects.Components.Kitchen
public override void Initialize()
{
base.Initialize();
_solution ??= Owner.TryGetComponent(out SolutionComponent solutionComponent)
? solutionComponent
: Owner.AddComponent<SolutionComponent>();
Owner.EnsureComponent<SolutionComponent>();
_storage = ContainerManagerComponent.Ensure<Container>("microwave_entity_container", Owner, out var existed);
_appearance = Owner.GetComponent<AppearanceComponent>();
_powerReceiver = Owner.GetComponent<PowerReceiverComponent>();
_audioSystem = EntitySystem.Get<AudioSystem>();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(MicrowaveUiKey.Key);
_userInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
}
}
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{
if (!_powered || _busy)
if (!Powered || _busy)
{
return;
}
@@ -158,13 +155,13 @@ namespace Content.Server.GameObjects.Components.Kitchen
public void OnUpdate()
{
if (!_powered)
if (!Powered)
{
//TODO:If someone cuts power currently, microwave magically keeps going. FIX IT!
SetAppearance(MicrowaveVisualState.Idle);
}
if (_busy && !_powered)
if (_busy && !Powered)
{
//we lost power while we were cooking/busy!
_lostPower = true;
@@ -174,11 +171,11 @@ namespace Content.Server.GameObjects.Components.Kitchen
_uiDirty = true;
}
if (_uiDirty)
if (_uiDirty && Owner.TryGetComponent(out SolutionComponent? solution))
{
_userInterface.SetState(new MicrowaveUpdateUserInterfaceState
UserInterface?.SetState(new MicrowaveUpdateUserInterfaceState
(
_solution.Solution.Contents.ToArray(),
solution.Solution.Contents.ToArray(),
_storage.ContainedEntities.Select(item => item.Uid).ToArray(),
_busy,
_currentCookTimeButtonIndex,
@@ -190,26 +187,26 @@ namespace Content.Server.GameObjects.Components.Kitchen
private void SetAppearance(MicrowaveVisualState state)
{
if (_appearance != null || Owner.TryGetComponent(out _appearance))
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
_appearance.SetData(PowerDeviceVisuals.VisualState, state);
appearance.SetData(PowerDeviceVisuals.VisualState, state);
}
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent actor) || !_powered)
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor) || !Powered)
{
return;
}
_uiDirty = true;
_userInterface.Open(actor.playerSession);
UserInterface?.Open(actor.playerSession);
}
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!_powered)
if (!Powered)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
Loc.GetString("It has no power!"));
@@ -232,8 +229,13 @@ namespace Content.Server.GameObjects.Components.Kitchen
return false;
}
if (!Owner.TryGetComponent(out SolutionComponent? solution))
{
return false;
}
//Get transfer amount. May be smaller than _transferAmount if not enough room
var realTransferAmount = ReagentUnit.Min(attackPourable.TransferAmount, _solution.EmptyVolume);
var realTransferAmount = ReagentUnit.Min(attackPourable.TransferAmount, solution.EmptyVolume);
if (realTransferAmount <= 0) //Special message if container is full
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
@@ -243,7 +245,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
//Move units from attackSolution to targetSolution
var removedSolution = attackSolution.SplitSolution(realTransferAmount);
if (!_solution.TryAddSolution(removedSolution))
if (!solution.TryAddSolution(removedSolution))
{
return false;
}
@@ -280,6 +282,11 @@ namespace Content.Server.GameObjects.Components.Kitchen
var solidsDict = new Dictionary<string, int>();
foreach(var item in _storage.ContainedEntities)
{
if (item.Prototype == null)
{
continue;
}
if(solidsDict.ContainsKey(item.Prototype.ID))
{
solidsDict[item.Prototype.ID]++;
@@ -303,7 +310,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
}
// Check recipes
FoodRecipePrototype recipeToCook = null;
FoodRecipePrototype? recipeToCook = null;
foreach (var r in _recipeManager.Recipes.Where(r => CanSatisfyRecipe(r, solidsDict) == MicrowaveSuccessState.RecipePass))
{
recipeToCook = r;
@@ -330,7 +337,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
{
if (goodMeal)
{
SubtractContents(recipeToCook);
SubtractContents(recipeToCook!);
}
else
{
@@ -357,12 +364,18 @@ namespace Content.Server.GameObjects.Components.Kitchen
private void VaporizeReagents()
{
_solution.RemoveAllSolution();
if (Owner.TryGetComponent(out SolutionComponent? solution))
{
solution.RemoveAllSolution();
}
}
private void VaporizeReagentQuantity(Solution.ReagentQuantity reagentQuantity)
{
_solution.TryRemoveReagent(reagentQuantity.ReagentId, reagentQuantity.Quantity);
if (Owner.TryGetComponent(out SolutionComponent? solution))
{
solution?.TryRemoveReagent(reagentQuantity.ReagentId, reagentQuantity.Quantity);
}
}
private void VaporizeSolids()
@@ -395,9 +408,14 @@ namespace Content.Server.GameObjects.Components.Kitchen
private void SubtractContents(FoodRecipePrototype recipe)
{
if (!Owner.TryGetComponent(out SolutionComponent? solution))
{
return;
}
foreach(var recipeReagent in recipe.IngredientsReagents)
{
_solution.TryRemoveReagent(recipeReagent.Key, ReagentUnit.New(recipeReagent.Value));
solution?.TryRemoveReagent(recipeReagent.Key, ReagentUnit.New(recipeReagent.Value));
}
foreach (var recipeSolid in recipe.IngredientsSolids)
@@ -406,6 +424,11 @@ namespace Content.Server.GameObjects.Components.Kitchen
{
foreach (var item in _storage.ContainedEntities)
{
if (item.Prototype == null)
{
continue;
}
if (item.Prototype.ID == recipeSolid.Key)
{
_storage.Remove(item);
@@ -420,9 +443,14 @@ namespace Content.Server.GameObjects.Components.Kitchen
private MicrowaveSuccessState CanSatisfyRecipe(FoodRecipePrototype recipe, Dictionary<string,int> solids)
{
if (!Owner.TryGetComponent(out SolutionComponent? solution))
{
return MicrowaveSuccessState.RecipeFail;
}
foreach (var reagent in recipe.IngredientsReagents)
{
if (!_solution.ContainsReagent(reagent.Key, out var amount))
if (!solution.ContainsReagent(reagent.Key, out var amount))
{
return MicrowaveSuccessState.RecipeFail;
}