* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
514 lines
18 KiB
C#
514 lines
18 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Body;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Kitchen;
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using Content.Shared.Prototypes.Kitchen;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects.Systems;
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using Content.Shared.GameObjects.Components.Body;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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namespace Content.Server.GameObjects.Components.Kitchen
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class MicrowaveComponent : SharedMicrowaveComponent, IActivate, IInteractUsing, ISolutionChange, ISuicideAct
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly RecipeManager _recipeManager = default!;
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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#region YAMLSERIALIZE
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private int _cookTimeDefault;
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private int _cookTimeMultiplier; //For upgrades and stuff I guess?
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private string _badRecipeName = "";
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private string _startCookingSound = "";
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private string _cookingCompleteSound = "";
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#endregion
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[ViewVariables]
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private bool _busy = false;
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/// <summary>
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/// This is a fixed offset of 5.
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/// The cook times for all recipes should be divisible by 5,with a minimum of 1 second.
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/// For right now, I don't think any recipe cook time should be greater than 60 seconds.
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/// </summary>
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[ViewVariables]
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private uint _currentCookTimerTime = 1;
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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private bool _hasContents => Owner.TryGetComponent(out SolutionComponent? solution) && (solution.ReagentList.Count > 0 || _storage.ContainedEntities.Count > 0);
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private bool _uiDirty = true;
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private bool _lostPower = false;
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private int _currentCookTimeButtonIndex = 0;
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void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs) => _uiDirty = true;
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private AudioSystem _audioSystem = default!;
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private Container _storage = default!;
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(MicrowaveUiKey.Key, out var boundUi)
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? boundUi
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: null;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _badRecipeName, "failureResult", "FoodBadRecipe");
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serializer.DataField(ref _cookTimeDefault, "cookTime", 5);
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serializer.DataField(ref _cookTimeMultiplier, "cookTimeMultiplier", 1000);
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serializer.DataField(ref _startCookingSound, "beginCookingSound","/Audio/Machines/microwave_start_beep.ogg" );
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serializer.DataField(ref _cookingCompleteSound, "foodDoneSound","/Audio/Machines/microwave_done_beep.ogg" );
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}
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponent<SolutionComponent>();
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_storage = ContainerManagerComponent.Ensure<Container>("microwave_entity_container", Owner, out var existed);
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_audioSystem = EntitySystem.Get<AudioSystem>();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
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}
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}
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private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage message)
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{
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if (!Powered || _busy)
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{
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return;
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}
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switch (message.Message)
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{
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case MicrowaveStartCookMessage msg :
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wzhzhzh();
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break;
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case MicrowaveEjectMessage msg :
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if (_hasContents)
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{
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VaporizeReagents();
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EjectSolids();
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ClickSound();
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_uiDirty = true;
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}
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break;
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case MicrowaveEjectSolidIndexedMessage msg:
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if (_hasContents)
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{
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EjectSolid(msg.EntityID);
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ClickSound();
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_uiDirty = true;
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}
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break;
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case MicrowaveVaporizeReagentIndexedMessage msg:
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if (_hasContents)
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{
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VaporizeReagentQuantity(msg.ReagentQuantity);
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ClickSound();
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_uiDirty = true;
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}
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break;
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case MicrowaveSelectCookTimeMessage msg:
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_currentCookTimeButtonIndex = msg.ButtonIndex;
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_currentCookTimerTime = msg.NewCookTime;
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ClickSound();
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_uiDirty = true;
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break;
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}
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}
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public void OnUpdate()
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{
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if (!Powered)
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{
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//TODO:If someone cuts power currently, microwave magically keeps going. FIX IT!
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SetAppearance(MicrowaveVisualState.Idle);
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}
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if (_busy && !Powered)
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{
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//we lost power while we were cooking/busy!
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_lostPower = true;
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VaporizeReagents();
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EjectSolids();
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_busy = false;
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_uiDirty = true;
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}
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if (_uiDirty && Owner.TryGetComponent(out SolutionComponent? solution))
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{
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UserInterface?.SetState(new MicrowaveUpdateUserInterfaceState
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(
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solution.Solution.Contents.ToArray(),
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_storage.ContainedEntities.Select(item => item.Uid).ToArray(),
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_busy,
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_currentCookTimeButtonIndex,
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_currentCookTimerTime
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));
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_uiDirty = false;
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}
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}
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private void SetAppearance(MicrowaveVisualState state)
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(PowerDeviceVisuals.VisualState, state);
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}
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor) || !Powered)
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{
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return;
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}
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_uiDirty = true;
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UserInterface?.Open(actor.playerSession);
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}
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!Powered)
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
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Loc.GetString("It has no power!"));
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return false;
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}
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var itemEntity = eventArgs.User.GetComponent<HandsComponent>().GetActiveHand?.Owner;
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if (itemEntity == null)
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{
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eventArgs.User.PopupMessage(eventArgs.User, Loc.GetString("You have no active hand!"));
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return false;
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}
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if (itemEntity.TryGetComponent<PourableComponent>(out var attackPourable))
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{
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if (!itemEntity.TryGetComponent<SolutionComponent>(out var attackSolution)
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|| !attackSolution.CanPourOut)
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{
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return false;
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}
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if (!Owner.TryGetComponent(out SolutionComponent? solution))
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{
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return false;
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}
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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var realTransferAmount = ReagentUnit.Min(attackPourable.TransferAmount, solution.EmptyVolume);
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if (realTransferAmount <= 0) //Special message if container is full
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
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Loc.GetString("Container is full"));
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return false;
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}
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//Move units from attackSolution to targetSolution
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var removedSolution = attackSolution.SplitSolution(realTransferAmount);
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if (!solution.TryAddSolution(removedSolution))
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{
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return false;
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}
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
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Loc.GetString("Transferred {0}u", removedSolution.TotalVolume));
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return true;
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}
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if (!itemEntity.TryGetComponent(typeof(ItemComponent), out var food))
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{
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_notifyManager.PopupMessage(Owner, eventArgs.User, "That won't work!");
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return false;
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}
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var ent = food.Owner; //Get the entity of the ItemComponent.
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_storage.Insert(ent);
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_uiDirty = true;
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return true;
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}
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// ReSharper disable once InconsistentNaming
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// ReSharper disable once IdentifierTypo
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private void wzhzhzh()
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{
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if (!_hasContents)
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{
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return;
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}
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_busy = true;
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// Convert storage into Dictionary of ingredients
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var solidsDict = new Dictionary<string, int>();
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foreach(var item in _storage.ContainedEntities)
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{
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if (item.Prototype == null)
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{
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continue;
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}
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if(solidsDict.ContainsKey(item.Prototype.ID))
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{
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solidsDict[item.Prototype.ID]++;
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}
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else
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{
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solidsDict.Add(item.Prototype.ID, 1);
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}
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}
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var failState = MicrowaveSuccessState.RecipeFail;
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foreach(var id in solidsDict.Keys)
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{
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if(_recipeManager.SolidAppears(id))
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{
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continue;
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}
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failState = MicrowaveSuccessState.UnwantedForeignObject;
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break;
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}
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// Check recipes
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FoodRecipePrototype? recipeToCook = null;
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foreach (var r in _recipeManager.Recipes.Where(r => CanSatisfyRecipe(r, solidsDict) == MicrowaveSuccessState.RecipePass))
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{
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recipeToCook = r;
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}
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var goodMeal = (recipeToCook != null)
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&&
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(_currentCookTimerTime == (uint)recipeToCook.CookTime);
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SetAppearance(MicrowaveVisualState.Cooking);
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_audioSystem.PlayFromEntity(_startCookingSound, Owner, AudioParams.Default);
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Timer.Spawn((int)(_currentCookTimerTime * _cookTimeMultiplier), (Action)(() =>
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{
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if (_lostPower)
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{
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return;
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}
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if(failState == MicrowaveSuccessState.UnwantedForeignObject)
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{
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VaporizeReagents();
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EjectSolids();
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}
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else
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{
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if (goodMeal)
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{
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SubtractContents(recipeToCook!);
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}
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else
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{
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VaporizeReagents();
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VaporizeSolids();
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}
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if (recipeToCook != null)
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{
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var entityToSpawn = goodMeal ? recipeToCook.Result : _badRecipeName;
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_entityManager.SpawnEntity(entityToSpawn, Owner.Transform.GridPosition);
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}
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}
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_audioSystem.PlayFromEntity(_cookingCompleteSound, Owner, AudioParams.Default.WithVolume(-1f));
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SetAppearance(MicrowaveVisualState.Idle);
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_busy = false;
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_uiDirty = true;
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}));
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_lostPower = false;
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_uiDirty = true;
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}
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private void VaporizeReagents()
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{
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if (Owner.TryGetComponent(out SolutionComponent? solution))
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{
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solution.RemoveAllSolution();
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}
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}
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private void VaporizeReagentQuantity(Solution.ReagentQuantity reagentQuantity)
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{
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if (Owner.TryGetComponent(out SolutionComponent? solution))
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{
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solution?.TryRemoveReagent(reagentQuantity.ReagentId, reagentQuantity.Quantity);
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}
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}
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private void VaporizeSolids()
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{
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for(var i = _storage.ContainedEntities.Count-1; i>=0; i--)
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{
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var item = _storage.ContainedEntities.ElementAt(i);
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_storage.Remove(item);
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item.Delete();
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}
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}
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private void EjectSolids()
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{
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for(var i = _storage.ContainedEntities.Count-1; i>=0; i--)
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{
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_storage.Remove(_storage.ContainedEntities.ElementAt(i));
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}
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}
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private void EjectSolid(EntityUid entityID)
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{
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if (_entityManager.EntityExists(entityID))
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{
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_storage.Remove(_entityManager.GetEntity(entityID));
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}
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}
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private void SubtractContents(FoodRecipePrototype recipe)
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{
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if (!Owner.TryGetComponent(out SolutionComponent? solution))
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{
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return;
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}
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foreach(var recipeReagent in recipe.IngredientsReagents)
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{
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solution?.TryRemoveReagent(recipeReagent.Key, ReagentUnit.New(recipeReagent.Value));
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}
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foreach (var recipeSolid in recipe.IngredientsSolids)
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{
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for (var i = 0; i < recipeSolid.Value; i++)
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{
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foreach (var item in _storage.ContainedEntities)
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{
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if (item.Prototype == null)
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{
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continue;
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}
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if (item.Prototype.ID == recipeSolid.Key)
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{
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_storage.Remove(item);
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item.Delete();
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break;
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}
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}
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}
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}
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}
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private MicrowaveSuccessState CanSatisfyRecipe(FoodRecipePrototype recipe, Dictionary<string,int> solids)
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{
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if (!Owner.TryGetComponent(out SolutionComponent? solution))
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{
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return MicrowaveSuccessState.RecipeFail;
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}
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foreach (var reagent in recipe.IngredientsReagents)
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{
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if (!solution.ContainsReagent(reagent.Key, out var amount))
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{
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return MicrowaveSuccessState.RecipeFail;
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}
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if (amount.Int() < reagent.Value)
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{
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return MicrowaveSuccessState.RecipeFail;
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}
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}
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foreach (var solid in recipe.IngredientsSolids)
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{
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if (!solids.ContainsKey(solid.Key))
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{
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return MicrowaveSuccessState.RecipeFail;
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}
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if (solids[solid.Key] < solid.Value)
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{
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return MicrowaveSuccessState.RecipeFail;
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}
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}
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return MicrowaveSuccessState.RecipePass;
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}
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private void ClickSound()
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{
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_audioSystem.PlayFromEntity("/Audio/Machines/machine_switch.ogg",Owner,AudioParams.Default.WithVolume(-2f));
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}
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public SuicideKind Suicide(IEntity victim, IChatManager chat)
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{
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var headCount = 0;
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if (victim.TryGetComponent<BodyManagerComponent>(out var bodyManagerComponent))
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{
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var heads = bodyManagerComponent.GetBodyPartsOfType(BodyPartType.Head);
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foreach (var head in heads)
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{
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var droppedHead = bodyManagerComponent.DropPart(head);
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if (droppedHead == null)
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{
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continue;
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}
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_storage.Insert(droppedHead);
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headCount++;
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}
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}
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chat.EntityMe(victim, Loc.GetPluralString("is trying to cook {0:their} head!", "is trying to cook {0:their} heads!", headCount, victim));
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_currentCookTimerTime = 10;
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ClickSound();
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_uiDirty = true;
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wzhzhzh();
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return SuicideKind.Heat;
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}
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}
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}
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