Makes many thing that update on paused *not* do that. (#4938)
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@@ -92,7 +92,7 @@ namespace Content.Server.Tabletop
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{
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base.Update(frameTime);
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foreach (var gamer in EntityManager.EntityQuery<TabletopGamerComponent>(true))
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foreach (var gamer in EntityManager.EntityQuery<TabletopGamerComponent>())
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{
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if (!EntityManager.TryGetEntity(gamer.Tabletop, out var table))
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continue;
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