Makes many thing that update on paused *not* do that. (#4938)
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@@ -15,7 +15,7 @@ namespace Content.Server.Nutrition.EntitySystems
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if (_accumulatedFrameTime > 1)
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{
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foreach (var comp in EntityManager.EntityQuery<HungerComponent>(true))
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foreach (var comp in EntityManager.EntityQuery<HungerComponent>())
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{
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comp.OnUpdate(_accumulatedFrameTime);
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}
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