Makes many thing that update on paused *not* do that. (#4938)
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@@ -54,7 +54,7 @@ namespace Content.Server.Morgue
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if (_accumulatedFrameTime >= 10)
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{
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foreach (var morgue in EntityManager.EntityQuery<MorgueEntityStorageComponent>(true))
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foreach (var morgue in EntityManager.EntityQuery<MorgueEntityStorageComponent>())
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{
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morgue.Update();
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}
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