Makes many thing that update on paused *not* do that. (#4938)
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@@ -21,7 +21,7 @@ namespace Content.Server.Medical
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{
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base.Initialize();
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SubscribeLocalEvent<MedicalScannerComponent, RelayMovementEntityEvent>(OnRelayMovement);
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SubscribeLocalEvent<MedicalScannerComponent, RelayMovementEntityEvent>(OnRelayMovement);
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SubscribeLocalEvent<MedicalScannerComponent, GetInteractionVerbsEvent>(AddInsertOtherVerb);
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SubscribeLocalEvent<MedicalScannerComponent, GetAlternativeVerbsEvent>(AddAlternativeVerbs);
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}
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@@ -90,7 +90,7 @@ namespace Content.Server.Medical
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public override void Update(float frameTime)
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{
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foreach (var comp in EntityManager.EntityQuery<MedicalScannerComponent>(true))
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foreach (var comp in EntityManager.EntityQuery<MedicalScannerComponent>())
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{
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comp.Update(frameTime);
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}
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