Call SoundSystem instead
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using Content.Shared.Physics;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Audio
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{
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public sealed class ContentAudioSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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Get<AudioSystem>().OcclusionCollisionMask = (int) CollisionGroup.Impassable;
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}
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}
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}
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15
Content.Shared/Audio/ContentAudioSystem.cs
Normal file
15
Content.Shared/Audio/ContentAudioSystem.cs
Normal file
@@ -0,0 +1,15 @@
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using Content.Shared.Physics;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Audio
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{
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public class ContentAudioSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SoundSystem.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
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}
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}
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}
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