From b8e6e713d39ec1d64b4b51a304acfe2afc15e91b Mon Sep 17 00:00:00 2001 From: metalgearsloth Date: Wed, 11 Aug 2021 19:29:06 +1000 Subject: [PATCH] Call SoundSystem instead --- Content.Client/Audio/ContentAudioSystem.cs | 15 --------------- Content.Shared/Audio/ContentAudioSystem.cs | 15 +++++++++++++++ 2 files changed, 15 insertions(+), 15 deletions(-) delete mode 100644 Content.Client/Audio/ContentAudioSystem.cs create mode 100644 Content.Shared/Audio/ContentAudioSystem.cs diff --git a/Content.Client/Audio/ContentAudioSystem.cs b/Content.Client/Audio/ContentAudioSystem.cs deleted file mode 100644 index 662add92ef..0000000000 --- a/Content.Client/Audio/ContentAudioSystem.cs +++ /dev/null @@ -1,15 +0,0 @@ -using Content.Shared.Physics; -using Robust.Client.GameObjects; -using Robust.Shared.GameObjects; - -namespace Content.Client.Audio -{ - public sealed class ContentAudioSystem : EntitySystem - { - public override void Initialize() - { - base.Initialize(); - Get().OcclusionCollisionMask = (int) CollisionGroup.Impassable; - } - } -} diff --git a/Content.Shared/Audio/ContentAudioSystem.cs b/Content.Shared/Audio/ContentAudioSystem.cs new file mode 100644 index 0000000000..887c67daf9 --- /dev/null +++ b/Content.Shared/Audio/ContentAudioSystem.cs @@ -0,0 +1,15 @@ +using Content.Shared.Physics; +using Robust.Shared.Audio; +using Robust.Shared.GameObjects; + +namespace Content.Shared.Audio +{ + public class ContentAudioSystem : EntitySystem + { + public override void Initialize() + { + base.Initialize(); + SoundSystem.OcclusionCollisionMask = (int) CollisionGroup.Impassable; + } + } +}