Call SoundSystem instead

This commit is contained in:
metalgearsloth
2021-08-11 19:29:06 +10:00
parent 3a4adfa410
commit b8e6e713d3
2 changed files with 15 additions and 15 deletions

View File

@@ -1,15 +0,0 @@
using Content.Shared.Physics;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Audio
{
public sealed class ContentAudioSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
Get<AudioSystem>().OcclusionCollisionMask = (int) CollisionGroup.Impassable;
}
}
}

View File

@@ -0,0 +1,15 @@
using Content.Shared.Physics;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
namespace Content.Shared.Audio
{
public class ContentAudioSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SoundSystem.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
}
}
}