Movement Rewrite Hotfix (#37122)
* One line bugfix * also divide friction by 5 * Undo that
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@@ -111,7 +111,7 @@ namespace Content.Shared.Friction
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PhysicsSystem.SetAngularDamping(uid, body, friction);
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PhysicsSystem.SetAngularDamping(uid, body, friction);
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if (body.BodyType != BodyType.KinematicController)
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if (body.BodyType != BodyType.KinematicController)
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return;
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continue;
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// Physics engine doesn't apply damping to Kinematic Controllers so we have to do it here.
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// Physics engine doesn't apply damping to Kinematic Controllers so we have to do it here.
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// BEWARE YE TRAVELLER:
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// BEWARE YE TRAVELLER:
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