diff --git a/Content.Shared/Friction/TileFrictionController.cs b/Content.Shared/Friction/TileFrictionController.cs index 1ebf2478f9..cf9241bf2a 100644 --- a/Content.Shared/Friction/TileFrictionController.cs +++ b/Content.Shared/Friction/TileFrictionController.cs @@ -111,7 +111,7 @@ namespace Content.Shared.Friction PhysicsSystem.SetAngularDamping(uid, body, friction); if (body.BodyType != BodyType.KinematicController) - return; + continue; // Physics engine doesn't apply damping to Kinematic Controllers so we have to do it here. // BEWARE YE TRAVELLER: