Movement Rewrite Hotfix (#37122)

* One line bugfix

* also divide friction by 5

* Undo that
This commit is contained in:
Princess Cheeseballs
2025-05-02 11:31:10 -07:00
committed by GitHub
parent c27c0e7ff8
commit b6c8119646

View File

@@ -111,7 +111,7 @@ namespace Content.Shared.Friction
PhysicsSystem.SetAngularDamping(uid, body, friction);
if (body.BodyType != BodyType.KinematicController)
return;
continue;
// Physics engine doesn't apply damping to Kinematic Controllers so we have to do it here.
// BEWARE YE TRAVELLER: