@@ -38,6 +38,7 @@ public sealed partial class Emote : EventEntityEffect<Emote>
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if (!ShowInGuidebook)
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return null; // JUSTIFICATION: Emoting is mostly flavor, so same reason popup messages are not in here.
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return Loc.GetString("reagent-effect-guidebook-emote", ("chance", Probability), ("emote", EmoteId));
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var emotePrototype = prototype.Index<EmotePrototype>(EmoteId);
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return Loc.GetString("reagent-effect-guidebook-emote", ("chance", Probability), ("emote", Loc.GetString(emotePrototype.Name)));
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}
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}
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