diff --git a/Content.Shared/EntityEffects/Effects/Emote.cs b/Content.Shared/EntityEffects/Effects/Emote.cs index 08cf58c39a..494dc502f5 100644 --- a/Content.Shared/EntityEffects/Effects/Emote.cs +++ b/Content.Shared/EntityEffects/Effects/Emote.cs @@ -38,6 +38,7 @@ public sealed partial class Emote : EventEntityEffect if (!ShowInGuidebook) return null; // JUSTIFICATION: Emoting is mostly flavor, so same reason popup messages are not in here. - return Loc.GetString("reagent-effect-guidebook-emote", ("chance", Probability), ("emote", EmoteId)); + var emotePrototype = prototype.Index(EmoteId); + return Loc.GetString("reagent-effect-guidebook-emote", ("chance", Probability), ("emote", Loc.GetString(emotePrototype.Name))); } }