Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)
Most warnings were related to EntityQuery and IPhysicsComponent. Partially fixes #1650 and fixes #1682
This commit is contained in:
@@ -1,25 +1,16 @@
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using Content.Client.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Client.GameObjects.EntitySystems
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{
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public sealed class CameraRecoilSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery(typeof(CameraRecoilComponent));
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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foreach (var entity in RelevantEntities)
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foreach (var recoil in EntityManager.ComponentManager.EntityQuery<CameraRecoilComponent>())
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{
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var recoil = entity.GetComponent<CameraRecoilComponent>();
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recoil.FrameUpdate(frameTime);
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}
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}
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@@ -1,6 +1,5 @@
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using Content.Client.GameObjects.Components.Instruments;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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@@ -12,12 +11,6 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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[Dependency] private readonly IGameTiming _gameTiming = default;
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery(typeof(InstrumentComponent));
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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@@ -27,9 +20,9 @@ namespace Content.Client.GameObjects.EntitySystems
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return;
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}
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foreach (var entity in RelevantEntities)
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foreach (var instrumentComponent in EntityManager.ComponentManager.EntityQuery<InstrumentComponent>())
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{
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entity.GetComponent<InstrumentComponent>().Update(frameTime);
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instrumentComponent.Update(frameTime);
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}
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}
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}
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@@ -1,5 +1,4 @@
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using Content.Client.GameObjects.Components.Markers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Client.GameObjects.EntitySystems
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@@ -8,13 +7,6 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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private bool _markersVisible;
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery<MarkerComponent>();
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}
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public bool MarkersVisible
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{
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get => _markersVisible;
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@@ -27,9 +19,9 @@ namespace Content.Client.GameObjects.EntitySystems
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private void UpdateMarkers()
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{
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foreach (var entity in RelevantEntities)
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foreach (var markerComponent in EntityManager.ComponentManager.EntityQuery<MarkerComponent>())
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{
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entity.GetComponent<MarkerComponent>().UpdateVisibility();
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markerComponent.UpdateVisibility();
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}
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}
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}
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@@ -1,6 +1,5 @@
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using Content.Client.GameObjects.Components.Mobs;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Client.GameObjects.EntitySystems
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@@ -8,20 +7,13 @@ namespace Content.Client.GameObjects.EntitySystems
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[UsedImplicitly]
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public sealed class MeleeLungeSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery<MeleeLungeComponent>();
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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foreach (var entity in RelevantEntities)
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foreach (var meleeLungeComponent in EntityManager.ComponentManager.EntityQuery<MeleeLungeComponent>())
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{
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entity.GetComponent<MeleeLungeComponent>().Update(frameTime);
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meleeLungeComponent.Update(frameTime);
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}
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}
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}
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@@ -24,16 +24,15 @@ namespace Content.Client.GameObjects.EntitySystems
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public override void Initialize()
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{
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SubscribeNetworkEvent<PlayMeleeWeaponAnimationMessage>(PlayWeaponArc);
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EntityQuery = new TypeEntityQuery(typeof(MeleeWeaponArcAnimationComponent));
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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foreach (var entity in RelevantEntities)
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foreach (var arcAnimationComponent in EntityManager.ComponentManager.EntityQuery<MeleeWeaponArcAnimationComponent>())
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{
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entity.GetComponent<MeleeWeaponArcAnimationComponent>().Update(frameTime);
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arcAnimationComponent.Update(frameTime);
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}
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}
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@@ -30,11 +30,10 @@ namespace Content.Client.GameObjects.EntitySystems
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return;
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}
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var physics = playerEnt.GetComponent<IPhysicsComponent>();
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playerEnt.TryGetComponent(out ICollidableComponent? collidable);
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physics.Predict = true;
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var collidable = playerEnt.GetComponent<ICollidableComponent>();
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collidable.Predict = true;
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UpdateKinematics(playerEnt.Transform, mover, physics, collidable);
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UpdateKinematics(playerEnt.Transform, mover, collidable);
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}
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public override void Update(float frameTime)
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@@ -1,5 +1,4 @@
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using Content.Client.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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@@ -12,11 +11,6 @@ namespace Content.Client.GameObjects.EntitySystems
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[Dependency] private IGameTiming _gameTiming;
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#pragma warning restore 649
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public StatusEffectsSystem()
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{
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EntityQuery = new TypeEntityQuery(typeof(ClientStatusEffectsComponent));
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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@@ -24,9 +18,9 @@ namespace Content.Client.GameObjects.EntitySystems
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if (!_gameTiming.IsFirstTimePredicted)
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return;
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foreach (var entity in RelevantEntities)
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foreach (var clientStatusEffectsComponent in EntityManager.ComponentManager.EntityQuery<ClientStatusEffectsComponent>())
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{
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entity.GetComponent<ClientStatusEffectsComponent>().FrameUpdate(frameTime);
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clientStatusEffectsComponent.FrameUpdate(frameTime);
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}
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}
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}
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@@ -1,5 +1,4 @@
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using Content.Client.Sandbox;
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using Robust.Client.Console;
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using Robust.Client.Console;
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using Robust.Client.Interfaces.Placement;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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@@ -15,16 +14,12 @@ namespace Content.Client.UserInterface
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internal sealed class EscapeMenu : SS14Window
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{
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private readonly IClientConsole _console;
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private readonly ITileDefinitionManager __tileDefinitionManager;
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private readonly ITileDefinitionManager _tileDefinitionManager;
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private readonly IPlacementManager _placementManager;
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private readonly IPrototypeManager _prototypeManager;
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private readonly IResourceCache _resourceCache;
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private readonly IConfigurationManager _configSystem;
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private readonly ILocalizationManager _localizationManager;
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#pragma warning disable 649
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[Dependency] private readonly ISandboxManager _sandboxManager;
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[Dependency] private readonly IClientConGroupController _conGroupController;
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#pragma warning restore 649
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private BaseButton DisconnectButton;
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private BaseButton QuitButton;
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@@ -41,7 +36,7 @@ namespace Content.Client.UserInterface
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_configSystem = configSystem;
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_localizationManager = localizationManager;
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_console = console;
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__tileDefinitionManager = tileDefinitionManager;
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_tileDefinitionManager = tileDefinitionManager;
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_placementManager = placementManager;
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_prototypeManager = prototypeManager;
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_resourceCache = resourceCache;
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@@ -28,7 +28,6 @@ namespace Content.Server.GameObjects.Components.Atmos
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[RegisterComponent, Serializable]
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public class GridAtmosphereComponent : Component, IGridAtmosphereComponent
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{
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[Robust.Shared.IoC.Dependency] private IGameTiming _gameTiming = default!;
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[Robust.Shared.IoC.Dependency] private IMapManager _mapManager = default!;
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/// <summary>
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@@ -16,9 +16,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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[RegisterComponent]
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class VaporComponent : Component, ICollideBehavior
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{
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager = default!;
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#pragma warning enable 649
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public override string Name => "Vapor";
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[ViewVariables]
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@@ -2,8 +2,6 @@
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -16,9 +14,6 @@ namespace Content.Server.GameObjects.Components.Construction
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[RegisterComponent]
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public class ConstructionComponent : Component, IExamine
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{
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _loc;
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#pragma warning restore 649
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/// <inheritdoc />
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public override string Name => "Construction";
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@@ -94,7 +94,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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collidable.Anchored;
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[ViewVariables]
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private State State => _pressure >= 1 ? State.Ready : State.Pressurizing;
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private PressureState State => _pressure >= 1 ? PressureState.Ready : PressureState.Pressurizing;
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[ViewVariables]
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private bool Engaged
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@@ -668,13 +668,13 @@ namespace Content.Server.GameObjects.Components.GUI
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Dirty();
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if (!message.Entity.TryGetComponent(out ICollidableComponent physics))
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if (!message.Entity.TryGetComponent(out ICollidableComponent collidable))
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{
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return;
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}
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// set velocity to zero
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physics.Stop();
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collidable.Stop();
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return;
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}
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}
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@@ -14,7 +14,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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@@ -29,7 +28,6 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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public override uint? NetID => ContentNetIDs.ITEM;
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#pragma warning disable 649
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[Dependency] private readonly IRobustRandom _robustRandom;
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[Dependency] private readonly IMapManager _mapManager;
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#pragma warning restore 649
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@@ -93,7 +91,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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return false;
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}
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if (Owner.TryGetComponent(out PhysicsComponent physics) &&
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if (Owner.TryGetComponent(out CollidableComponent physics) &&
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physics.Anchored)
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{
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return false;
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@@ -42,9 +42,9 @@ namespace Content.Server.GameObjects.Components.Movement
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{
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base.Initialize();
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// This component requires a physics component.
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if (!Owner.HasComponent<IPhysicsComponent>())
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Owner.AddComponent<PhysicsComponent>();
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// This component requires a collidable component.
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if (!Owner.HasComponent<ICollidableComponent>())
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Owner.AddComponent<CollidableComponent>();
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}
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/// <inheritdoc />
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@@ -71,22 +71,15 @@ namespace Content.Server.GameObjects.Components.Movement
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_entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
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{
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//TODO: Switch to shuttle component
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if (!gridEntity.TryGetComponent(out IPhysicsComponent physComp))
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if (!gridEntity.TryGetComponent(out ICollidableComponent collidable))
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{
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physComp = gridEntity.AddComponent<PhysicsComponent>();
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physComp.Mass = 1;
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collidable = gridEntity.AddComponent<CollidableComponent>();
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collidable.Mass = 1;
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collidable.CanCollide = true;
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collidable.PhysicsShapes.Add(new PhysShapeGrid(grid));
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}
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//TODO: Is this always true?
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if (!gridEntity.HasComponent<ICollidableComponent>())
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{
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var collideComp = gridEntity.AddComponent<CollidableComponent>();
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collideComp.CanCollide = true;
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//collideComp.IsHardCollidable = true;
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collideComp.PhysicsShapes.Add(new PhysShapeGrid(grid));
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}
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var controller = physComp.EnsureController<ShuttleController>();
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var controller = collidable.EnsureController<ShuttleController>();
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controller.Push(CalcNewVelocity(direction, enabled), CurrentWalkSpeed);
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}
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}
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@@ -92,9 +92,9 @@ namespace Content.Server.GameObjects.Components.Projectiles
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}
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if (!entity.Deleted && entity.TryGetComponent(out CameraRecoilComponent recoilComponent)
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&& Owner.TryGetComponent(out IPhysicsComponent physicsComponent))
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&& Owner.TryGetComponent(out ICollidableComponent collidableComponent))
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{
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var direction = physicsComponent.LinearVelocity.Normalized;
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var direction = collidableComponent.LinearVelocity.Normalized;
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recoilComponent.Kick(direction);
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}
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}
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@@ -88,7 +88,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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public void StartThrow(Vector2 direction, float speed)
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{
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var comp = Owner.GetComponent<IPhysicsComponent>();
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var comp = Owner.GetComponent<ICollidableComponent>();
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comp.Status = BodyStatus.InAir;
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var controller = comp.EnsureController<ThrownController>();
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@@ -21,9 +21,9 @@ namespace Content.Server.GameObjects.Components.Rotatable
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private void TryRotate(IEntity user, Angle angle)
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{
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if (Owner.TryGetComponent(out IPhysicsComponent physics))
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if (Owner.TryGetComponent(out ICollidableComponent collidable))
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{
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if (physics.Anchored)
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if (collidable.Anchored)
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, user, _localizationManager.GetString("It's stuck."));
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return;
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@@ -5,7 +5,6 @@ using Content.Server.GameObjects.Components.Damage;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Projectiles;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
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using Content.Server.Interfaces;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Content.Shared.GameObjects.EntitySystems;
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@@ -43,7 +42,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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#pragma warning disable 649
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[Dependency] private IGameTiming _gameTiming;
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[Dependency] private IRobustRandom _robustRandom;
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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#pragma warning restore 649
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public override FireRateSelector FireRateSelector => _fireRateSelector;
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@@ -385,15 +383,15 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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projectileAngle = angle;
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}
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var physicsComponent = projectile.GetComponent<IPhysicsComponent>();
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physicsComponent.Status = BodyStatus.InAir;
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var collidableComponent = projectile.GetComponent<ICollidableComponent>();
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collidableComponent.Status = BodyStatus.InAir;
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projectile.Transform.GridPosition = Owner.Transform.GridPosition;
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var projectileComponent = projectile.GetComponent<ProjectileComponent>();
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projectileComponent.IgnoreEntity(shooter);
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projectile
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.GetComponent<IPhysicsComponent>()
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.GetComponent<ICollidableComponent>()
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.EnsureController<BulletController>()
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.LinearVelocity = projectileAngle.ToVec() * velocity;
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@@ -27,7 +27,6 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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#pragma warning disable 649
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[Dependency] private IMapManager _mapManager;
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[Dependency] private IEntityManager _entityManager;
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[Dependency] private IPauseManager _pauseManager;
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#pragma warning restore 649
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private PathfindingSystem _pathfindingSystem;
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@@ -17,18 +17,14 @@ namespace Content.Server.GameObjects.EntitySystems
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[UsedImplicitly]
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public class AtmosphereSystem : EntitySystem
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{
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPauseManager _pauseManager = default!;
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#pragma warning restore 649
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public override void Initialize()
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{
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base.Initialize();
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_mapManager.TileChanged += OnTileChanged;
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EntityQuery = new MultipleTypeEntityQuery(new List<Type>(){typeof(IGridAtmosphereComponent)});
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}
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public IGridAtmosphereComponent? GetGridAtmosphere(GridId gridId)
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@@ -36,7 +32,7 @@ namespace Content.Server.GameObjects.EntitySystems
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// TODO Return space grid atmosphere for invalid grids or grids with no atmos
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var grid = _mapManager.GetGrid(gridId);
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if (!_entityManager.TryGetEntity(grid.GridEntityId, out var gridEnt)) return null;
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if (!EntityManager.TryGetEntity(grid.GridEntityId, out var gridEnt)) return null;
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return gridEnt.TryGetComponent(out IGridAtmosphereComponent atmos) ? atmos : null;
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}
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@@ -45,13 +41,12 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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base.Update(frameTime);
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foreach (var gridEnt in RelevantEntities)
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foreach (var (mapGridComponent, gridAtmosphereComponent) in EntityManager.ComponentManager.EntityQuery<IMapGridComponent, IGridAtmosphereComponent>())
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{
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var grid = gridEnt.GetComponent<IMapGridComponent>();
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if (_pauseManager.IsGridPaused(grid.GridIndex))
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if (_pauseManager.IsGridPaused(mapGridComponent.GridIndex))
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continue;
|
||||
|
||||
gridEnt.GetComponent<IGridAtmosphereComponent>().Update(frameTime);
|
||||
gridAtmosphereComponent.Update(frameTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -58,23 +58,13 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var entity in RelevantEntities)
|
||||
foreach (var (moverComponent, collidableComponent) in EntityManager.ComponentManager.EntityQuery<IMoverComponent, ICollidableComponent>())
|
||||
{
|
||||
var entity = moverComponent.Owner;
|
||||
if (_pauseManager.IsEntityPaused(entity))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var mover = entity.GetComponent<IMoverComponent>();
|
||||
var physics = entity.GetComponent<IPhysicsComponent>();
|
||||
if (entity.TryGetComponent<ICollidableComponent>(out var collider))
|
||||
{
|
||||
UpdateKinematics(entity.Transform, mover, physics, collider);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateKinematics(entity.Transform, mover, physics);
|
||||
}
|
||||
UpdateKinematics(entity.Transform, moverComponent, collidableComponent);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -93,7 +83,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
ev.Entity.RemoveComponent<PlayerInputMoverComponent>();
|
||||
}
|
||||
|
||||
if (ev.Entity.TryGetComponent(out IPhysicsComponent physics) &&
|
||||
if (ev.Entity.TryGetComponent(out ICollidableComponent physics) &&
|
||||
physics.TryGetController(out MoverController controller))
|
||||
{
|
||||
controller.StopMoving();
|
||||
|
||||
@@ -85,7 +85,7 @@ namespace Content.Server.Throw
|
||||
projComp.StartThrow(angle.ToVec(), spd);
|
||||
|
||||
if (throwSourceEnt != null &&
|
||||
throwSourceEnt.TryGetComponent<IPhysicsComponent>(out var physics) &&
|
||||
throwSourceEnt.TryGetComponent<ICollidableComponent>(out var physics) &&
|
||||
physics.TryGetController(out MoverController mover))
|
||||
{
|
||||
var physicsMgr = IoCManager.Resolve<IPhysicsManager>();
|
||||
@@ -136,7 +136,7 @@ namespace Content.Server.Throw
|
||||
var distance = (targetLoc.ToMapPos(mapManager) - sourceLoc.ToMapPos(mapManager)).Length;
|
||||
var throwDuration = ThrownItemComponent.DefaultThrowTime;
|
||||
var mass = 1f;
|
||||
if (thrownEnt.TryGetComponent(out IPhysicsComponent physicsComponent))
|
||||
if (thrownEnt.TryGetComponent(out ICollidableComponent physicsComponent))
|
||||
{
|
||||
mass = physicsComponent.Mass;
|
||||
}
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace Content.Shared.GameObjects.Components.Disposal
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum State
|
||||
public enum PressureState
|
||||
{
|
||||
Ready,
|
||||
Pressurizing
|
||||
|
||||
@@ -142,11 +142,11 @@ namespace Content.Shared.GameObjects.Components.Movement
|
||||
/// <inheritdoc />
|
||||
public override void OnAdd()
|
||||
{
|
||||
// This component requires that the entity has a PhysicsComponent.
|
||||
if (!Owner.HasComponent<IPhysicsComponent>())
|
||||
// This component requires that the entity has a CollidableComponent.
|
||||
if (!Owner.HasComponent<ICollidableComponent>())
|
||||
Logger.Error(
|
||||
$"[ECS] {Owner.Prototype?.Name} - {nameof(SharedPlayerInputMoverComponent)} requires" +
|
||||
$" {nameof(IPhysicsComponent)}. ");
|
||||
$" {nameof(ICollidableComponent)}. ");
|
||||
|
||||
base.OnAdd();
|
||||
}
|
||||
|
||||
@@ -50,13 +50,12 @@ namespace Content.Shared.GameObjects.Components.Movement
|
||||
|| _slipped.Contains(entity.Uid)
|
||||
|| !entity.TryGetComponent(out SharedStunnableComponent stun)
|
||||
|| !entity.TryGetComponent(out ICollidableComponent otherBody)
|
||||
|| !entity.TryGetComponent(out IPhysicsComponent otherPhysics)
|
||||
|| !Owner.TryGetComponent(out ICollidableComponent body))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (otherPhysics.LinearVelocity.Length < RequiredSlipSpeed || stun.KnockedDown)
|
||||
if (otherBody.LinearVelocity.Length < RequiredSlipSpeed || stun.KnockedDown)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -29,8 +29,6 @@ namespace Content.Shared.GameObjects.EntitySystems
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
EntityQuery = new TypeEntityQuery(typeof(IMoverComponent));
|
||||
|
||||
var moveUpCmdHandler = new MoverDirInputCmdHandler(Direction.North);
|
||||
var moveLeftCmdHandler = new MoverDirInputCmdHandler(Direction.West);
|
||||
var moveRightCmdHandler = new MoverDirInputCmdHandler(Direction.East);
|
||||
@@ -54,18 +52,17 @@ namespace Content.Shared.GameObjects.EntitySystems
|
||||
base.Shutdown();
|
||||
}
|
||||
|
||||
protected void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, IPhysicsComponent physics,
|
||||
ICollidableComponent? collider = null)
|
||||
protected void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, ICollidableComponent collidable)
|
||||
{
|
||||
physics.EnsureController<MoverController>();
|
||||
collidable.EnsureController<MoverController>();
|
||||
|
||||
var weightless = !transform.Owner.HasComponent<MovementIgnoreGravityComponent>() &&
|
||||
_physicsManager.IsWeightless(transform.GridPosition);
|
||||
|
||||
if (weightless && collider != null)
|
||||
if (weightless)
|
||||
{
|
||||
// No gravity: is our entity touching anything?
|
||||
var touching = IsAroundCollider(transform, mover, collider);
|
||||
var touching = IsAroundCollider(transform, mover, collidable);
|
||||
|
||||
if (!touching)
|
||||
{
|
||||
@@ -78,18 +75,16 @@ namespace Content.Shared.GameObjects.EntitySystems
|
||||
var combined = walkDir + sprintDir;
|
||||
if (combined.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner) && !weightless)
|
||||
{
|
||||
if (physics.TryGetController(out MoverController controller))
|
||||
if (collidable.TryGetController(out MoverController controller))
|
||||
{
|
||||
controller.StopMoving();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Console.WriteLine($"{IoCManager.Resolve<IGameTiming>().TickStamp}: {combined}");
|
||||
|
||||
if (weightless)
|
||||
{
|
||||
if (physics.TryGetController(out MoverController controller))
|
||||
if (collidable.TryGetController(out MoverController controller))
|
||||
{
|
||||
controller.Push(combined, mover.CurrentPushSpeed);
|
||||
}
|
||||
@@ -99,12 +94,13 @@ namespace Content.Shared.GameObjects.EntitySystems
|
||||
}
|
||||
|
||||
var total = walkDir * mover.CurrentWalkSpeed + sprintDir * mover.CurrentSprintSpeed;
|
||||
//Console.WriteLine($"{walkDir} ({mover.CurrentWalkSpeed}) + {sprintDir} ({mover.CurrentSprintSpeed}): {total}");
|
||||
|
||||
{if (physics.TryGetController(out MoverController controller))
|
||||
{
|
||||
if (collidable.TryGetController(out MoverController controller))
|
||||
{
|
||||
controller.Move(total, 1);
|
||||
}}
|
||||
}
|
||||
}
|
||||
|
||||
transform.LocalRotation = total.GetDir().ToAngle();
|
||||
|
||||
|
||||
@@ -18,7 +18,6 @@ namespace Content.Shared.Health.BodySystem.Mechanism
|
||||
private string _name;
|
||||
private string _description;
|
||||
private string _examineMessage;
|
||||
private string _spritePath;
|
||||
private string _rsiPath;
|
||||
private string _rsiState;
|
||||
private int _durability;
|
||||
|
||||
Reference in New Issue
Block a user