Files
tbd-station-14/Content.Client/GameObjects/EntitySystems/StatusEffectsSystem.cs
Vince b647ad0f42 Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)
Most warnings were related to EntityQuery and IPhysicsComponent.
Partially fixes #1650 and fixes #1682
2020-08-15 20:38:35 -07:00

28 lines
815 B
C#

using Content.Client.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
namespace Content.Client.GameObjects.EntitySystems
{
public class StatusEffectsSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private IGameTiming _gameTiming;
#pragma warning restore 649
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
if (!_gameTiming.IsFirstTimePredicted)
return;
foreach (var clientStatusEffectsComponent in EntityManager.ComponentManager.EntityQuery<ClientStatusEffectsComponent>())
{
clientStatusEffectsComponent.FrameUpdate(frameTime);
}
}
}
}