Add destructible component threshold triggers (#3080)

* WIP changes

* Fix tests, merge conflict and trigger once behavior

* Update yml

* Change test strings to be consts

* Fix total damage types and classes triggers

* Simplify damage trigger logic, move state to Threshold

* Update outdated code and docs

* Change the name of IBehavior back to IThresholdBehavior

* Change human gibbing to trigger at 400 brute damage

* Change gibbing from brute to blunt damage

* Fix one (1) typo

* Add damage class trigger test

* Add missing nullable enable to thresholds
This commit is contained in:
DrSmugleaf
2021-02-05 13:41:05 +01:00
committed by GitHub
parent 9640c33210
commit b62cc84e8c
71 changed files with 1678 additions and 899 deletions

View File

@@ -1,9 +1,11 @@
using Robust.Shared.Interfaces.Serialization;
using System;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds
{
[Serializable]
public struct MinMax : IExposeData
{
[ViewVariables]