ECS CablePlacer (#6371)

This commit is contained in:
metalgearsloth
2022-01-29 22:45:57 +11:00
committed by GitHub
parent 803d6056d8
commit b5f816c815
3 changed files with 63 additions and 57 deletions

View File

@@ -1,69 +1,20 @@
using System.Threading.Tasks;
using Content.Server.Stack;
using Content.Shared.ActionBlocker;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Maps;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{
[RegisterComponent]
internal class CablePlacerComponent : Component, IAfterInteract
[RegisterComponent, ComponentProtoName("CablePlacer")]
public sealed class CablePlacerComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
/// <inheritdoc />
public override string Name => "CablePlacer";
[ViewVariables]
[DataField("cablePrototypeID")]
private string? _cablePrototypeID = "CableHV";
[DataField("cablePrototypeID", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? CablePrototypeId = "CableHV";
[ViewVariables]
[DataField("blockingWireType")]
private CableType _blockingCableType = CableType.HighVoltage;
/// <inheritdoc />
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(eventArgs.User))
return false;
if (_cablePrototypeID == null)
return false;
if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
return false;
if(!_mapManager.TryGetGrid(eventArgs.ClickLocation.GetGridId(_entMan), out var grid))
return false;
var snapPos = grid.TileIndicesFor(eventArgs.ClickLocation);
var tileDef = grid.GetTileRef(snapPos).Tile.GetContentTileDefinition();
if(!tileDef.IsSubFloor || !tileDef.Sturdy)
return false;
foreach (var anchored in grid.GetAnchoredEntities(snapPos))
{
if (_entMan.TryGetComponent<CableComponent>(anchored, out var wire) && wire.CableType == _blockingCableType)
{
return false;
}
}
if (_entMan.TryGetComponent<StackComponent?>(Owner, out var stack)
&& !EntitySystem.Get<StackSystem>().Use(Owner, 1, stack))
return false;
_entMan.SpawnEntity(_cablePrototypeID, grid.GridTileToLocal(snapPos));
return true;
}
public CableType BlockingCableType = CableType.HighVoltage;
}
}

View File

@@ -0,0 +1,47 @@
using Content.Server.Power.Components;
using Content.Server.Stack;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Maps;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.EntitySystems;
public sealed partial class CableSystem
{
private void InitializeCablePlacer()
{
SubscribeLocalEvent<CablePlacerComponent, AfterInteractEvent>(OnCablePlacerAfterInteract);
}
private void OnCablePlacerAfterInteract(EntityUid uid, CablePlacerComponent component, AfterInteractEvent args)
{
if (args.Handled) return;
if (component.CablePrototypeId == null) return;
if (!args.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
return;
if(!_mapManager.TryGetGrid(args.ClickLocation.GetGridId(EntityManager), out var grid))
return;
var snapPos = grid.TileIndicesFor(args.ClickLocation);
var tileDef = (ContentTileDefinition) _tileManager[grid.GetTileRef(snapPos).Tile.TypeId];
if (!tileDef.IsSubFloor || !tileDef.Sturdy)
return;
foreach (var anchored in grid.GetAnchoredEntities(snapPos))
{
if (TryComp<CableComponent>(anchored, out var wire) && wire.CableType == component.BlockingCableType)
return;
}
if (TryComp<StackComponent>(component.Owner, out var stack) && !_stack.Use(component.Owner, 1, stack))
return;
EntityManager.SpawnEntity(component.CablePrototypeId, grid.GridTileToLocal(snapPos));
args.Handled = true;
}
}

View File

@@ -1,21 +1,29 @@
using Content.Server.Electrocution;
using Content.Server.Power.Components;
using Content.Server.Stack;
using Content.Server.Tools;
using Content.Shared.ActionBlocker;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.Power.EntitySystems;
public class CableSystem : EntitySystem
public sealed partial class CableSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileManager = default!;
[Dependency] private readonly ToolSystem _toolSystem = default!;
[Dependency] private readonly StackSystem _stack = default!;
[Dependency] private readonly ElectrocutionSystem _electrocutionSystem = default!;
public override void Initialize()
{
base.Initialize();
InitializeCablePlacer();
SubscribeLocalEvent<CableComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<CableComponent, CuttingFinishedEvent>(OnCableCut);
SubscribeLocalEvent<CableComponent, AnchorStateChangedEvent>(OnAnchorChanged);