@@ -72,7 +72,7 @@ namespace Content.Server.Body.Components
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/// How much reagent of blood should be restored each update interval?
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/// </summary>
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[DataField("bloodRefreshAmount")]
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public float BloodRefreshAmount = 0.1f;
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public float BloodRefreshAmount = 0.3f;
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/// <summary>
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/// How much blood needs to be in the temporary solution in order to create a puddle?
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@@ -100,7 +100,7 @@ public sealed class BloodstreamSystem : EntitySystem
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// as well as stop their bleeding to a certain extent.
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if (bloodstream.BleedAmount > 0)
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{
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TryModifyBloodLevel(uid, (-bloodstream.BleedAmount) / 10, bloodstream);
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TryModifyBloodLevel(uid, (-bloodstream.BleedAmount) / 20, bloodstream);
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TryModifyBleedAmount(uid, -bloodstream.BleedReductionAmount, bloodstream);
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}
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