From b4502757a58a01cc22befaaf7abb22a7a2c8bf2b Mon Sep 17 00:00:00 2001 From: Kara Date: Tue, 21 Mar 2023 16:47:26 -0700 Subject: [PATCH] Partial revert #14648 (#14759) --- Content.Server/Body/Components/BloodstreamComponent.cs | 2 +- Content.Server/Body/Systems/BloodstreamSystem.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Server/Body/Components/BloodstreamComponent.cs b/Content.Server/Body/Components/BloodstreamComponent.cs index 50a652d9a3..9368b3bf9b 100644 --- a/Content.Server/Body/Components/BloodstreamComponent.cs +++ b/Content.Server/Body/Components/BloodstreamComponent.cs @@ -72,7 +72,7 @@ namespace Content.Server.Body.Components /// How much reagent of blood should be restored each update interval? /// [DataField("bloodRefreshAmount")] - public float BloodRefreshAmount = 0.1f; + public float BloodRefreshAmount = 0.3f; /// /// How much blood needs to be in the temporary solution in order to create a puddle? diff --git a/Content.Server/Body/Systems/BloodstreamSystem.cs b/Content.Server/Body/Systems/BloodstreamSystem.cs index 2be26830d3..4d548dbb38 100644 --- a/Content.Server/Body/Systems/BloodstreamSystem.cs +++ b/Content.Server/Body/Systems/BloodstreamSystem.cs @@ -100,7 +100,7 @@ public sealed class BloodstreamSystem : EntitySystem // as well as stop their bleeding to a certain extent. if (bloodstream.BleedAmount > 0) { - TryModifyBloodLevel(uid, (-bloodstream.BleedAmount) / 10, bloodstream); + TryModifyBloodLevel(uid, (-bloodstream.BleedAmount) / 20, bloodstream); TryModifyBleedAmount(uid, -bloodstream.BleedReductionAmount, bloodstream); }