@@ -100,7 +100,7 @@ public sealed class BloodstreamSystem : EntitySystem
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// as well as stop their bleeding to a certain extent.
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if (bloodstream.BleedAmount > 0)
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{
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TryModifyBloodLevel(uid, (-bloodstream.BleedAmount) / 10, bloodstream);
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TryModifyBloodLevel(uid, (-bloodstream.BleedAmount) / 20, bloodstream);
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TryModifyBleedAmount(uid, -bloodstream.BleedReductionAmount, bloodstream);
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}
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