Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: ComicIronic <comicironic@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.EntitySystemMessages
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{
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/// <summary>
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/// Requests a drag / drop interaction to be performed
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/// </summary>
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[Serializable, NetSerializable]
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public class DragDropMessage : EntitySystemMessage
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{
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public GridCoordinates DropLocation { get; }
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public EntityUid Dropped { get; }
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public EntityUid Target { get; }
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public DragDropMessage(GridCoordinates dropLocation, EntityUid dropped, EntityUid target)
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{
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DropLocation = dropLocation;
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Dropped = dropped;
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Target = target;
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}
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}
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}
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