Click Drag Functionality + Refactor Interaction Interfaces (#1125)

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
chairbender
2020-07-06 14:27:03 -07:00
committed by GitHub
parent c019d428a7
commit b35333d366
184 changed files with 1792 additions and 895 deletions

View File

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using System;
using Content.Shared.GameObjects.Components.Inventory;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
{
/// <summary>
/// This interface gives components behavior when their owner is put in an inventory slot.
/// </summary>
public interface IEquipped
{
void Equipped(EquippedEventArgs eventArgs);
}
public class EquippedEventArgs : EventArgs
{
public EquippedEventArgs(IEntity user, EquipmentSlotDefines.Slots slot)
{
User = user;
Slot = slot;
}
public IEntity User { get; }
public EquipmentSlotDefines.Slots Slot { get; }
}
/// <summary>
/// Raised when equipping the entity in an inventory slot.
/// </summary>
[PublicAPI]
public class EquippedMessage : EntitySystemMessage
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that equipped the item.
/// </summary>
public IEntity User { get; }
/// <summary>
/// Item that was equipped.
/// </summary>
public IEntity Equipped { get; }
/// <summary>
/// Slot where the item was placed.
/// </summary>
public EquipmentSlotDefines.Slots Slot { get; }
public EquippedMessage(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
{
User = user;
Equipped = equipped;
Slot = slot;
}
}
}