Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: ComicIronic <comicironic@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface gives components a behavior when clicking on another object and no interaction occurs,
|
||||
/// at any range.
|
||||
/// </summary>
|
||||
public interface IAfterInteract
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when we interact with nothing, or when we interact with an entity out of range that has no behavior
|
||||
/// </summary>
|
||||
void AfterInteract(AfterInteractEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class AfterInteractEventArgs : EventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
public GridCoordinates ClickLocation { get; set; }
|
||||
public IEntity Target { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when clicking on another object and no attack event was handled.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class AfterInteractMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that triggered the attack.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that the User attacked with.
|
||||
/// </summary>
|
||||
public IEntity ItemInHand { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was attacked. This can be null if the attack did not click on an entity.
|
||||
/// </summary>
|
||||
public IEntity Attacked { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Location that the user clicked outside of their interaction range.
|
||||
/// </summary>
|
||||
public GridCoordinates ClickLocation { get; }
|
||||
|
||||
public AfterInteractMessage(IEntity user, IEntity itemInHand, IEntity attacked, GridCoordinates clickLocation)
|
||||
{
|
||||
User = user;
|
||||
Attacked = attacked;
|
||||
ClickLocation = clickLocation;
|
||||
ItemInHand = itemInHand;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user