Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: ComicIronic <comicironic@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -15,6 +15,7 @@ using Robust.Server.Interfaces.Player;
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using Content.Shared.Interfaces;
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using Robust.Shared.Interfaces.Random;
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using System.Linq;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Robust.Shared.Localization;
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namespace Content.Server.BodySystem
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@@ -22,7 +23,7 @@ namespace Content.Server.BodySystem
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/// <summary>
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/// Component representing a dropped, tangible <see cref="BodyPart"/> entity.
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/// </summary>
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/// </summary>
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[RegisterComponent]
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public class DroppedBodyPartComponent : Component, IAfterInteract, IBodyPartContainer
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{
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