Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: ComicIronic <comicironic@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -3,8 +3,10 @@ using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Timing;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Input;
|
||||
using JetBrains.Annotations;
|
||||
@@ -18,294 +20,14 @@ using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on by a user with an object in their hand
|
||||
/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
|
||||
/// </summary>
|
||||
public interface IInteractUsing
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when using one object on another when user is in range of the target entity.
|
||||
/// </summary>
|
||||
bool InteractUsing(InteractUsingEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class InteractUsingEventArgs : EventArgs, ITargetedInteractEventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
public GridCoordinates ClickLocation { get; set; }
|
||||
public IEntity Using { get; set; }
|
||||
public IEntity Target { get; set; }
|
||||
}
|
||||
|
||||
public interface ITargetedInteractEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Performer of the attack
|
||||
/// </summary>
|
||||
IEntity User { get; }
|
||||
/// <summary>
|
||||
/// Target of the attack
|
||||
/// </summary>
|
||||
IEntity Target { get; }
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on by a user with an empty hand
|
||||
/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
|
||||
/// </summary>
|
||||
public interface IInteractHand
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when a player directly interacts with an empty hand when user is in range of the target entity.
|
||||
/// </summary>
|
||||
bool InteractHand(InteractHandEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class InteractHandEventArgs : EventArgs, ITargetedInteractEventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
public IEntity Target { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on by a user with an object
|
||||
/// outside the range of direct use
|
||||
/// </summary>
|
||||
public interface IRangedInteract
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when we try to interact with an entity out of range
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
bool RangedInteract(RangedInteractEventArgs eventArgs);
|
||||
}
|
||||
|
||||
[PublicAPI]
|
||||
public class RangedInteractEventArgs : EventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
public IEntity Using { get; set; }
|
||||
public GridCoordinates ClickLocation { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components a behavior when clicking on another object and no interaction occurs,
|
||||
/// at any range.
|
||||
/// </summary>
|
||||
public interface IAfterInteract
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when we interact with nothing, or when we interact with an entity out of range that has no behavior
|
||||
/// </summary>
|
||||
void AfterInteract(AfterInteractEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class AfterInteractEventArgs : EventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
public GridCoordinates ClickLocation { get; set; }
|
||||
public IEntity Target { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when using the entity in your hands
|
||||
/// </summary>
|
||||
public interface IUse
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when we activate an object we are holding to use it
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
bool UseEntity(UseEntityEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class UseEntityEventArgs : EventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being activated in the world when the user
|
||||
/// is in range and has unobstructed access to the target entity (allows inside blockers).
|
||||
/// </summary>
|
||||
public interface IActivate
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when this component is activated by another entity who is in range.
|
||||
/// </summary>
|
||||
void Activate(ActivateEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class ActivateEventArgs : EventArgs, ITargetedInteractEventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
public IEntity Target { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when thrown.
|
||||
/// </summary>
|
||||
public interface IThrown
|
||||
{
|
||||
void Thrown(ThrownEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class ThrownEventArgs : EventArgs
|
||||
{
|
||||
public ThrownEventArgs(IEntity user)
|
||||
{
|
||||
User = user;
|
||||
}
|
||||
|
||||
public IEntity User { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when landing after being thrown.
|
||||
/// </summary>
|
||||
public interface ILand
|
||||
{
|
||||
void Land(LandEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class LandEventArgs : EventArgs
|
||||
{
|
||||
public LandEventArgs(IEntity user, GridCoordinates landingLocation)
|
||||
{
|
||||
User = user;
|
||||
LandingLocation = landingLocation;
|
||||
}
|
||||
|
||||
public IEntity User { get; }
|
||||
public GridCoordinates LandingLocation { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when their owner is put in an inventory slot.
|
||||
/// </summary>
|
||||
public interface IEquipped
|
||||
{
|
||||
void Equipped(EquippedEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class EquippedEventArgs : EventArgs
|
||||
{
|
||||
public EquippedEventArgs(IEntity user, EquipmentSlotDefines.Slots slot)
|
||||
{
|
||||
User = user;
|
||||
Slot = slot;
|
||||
}
|
||||
|
||||
public IEntity User { get; }
|
||||
public EquipmentSlotDefines.Slots Slot { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when their owner is removed from an inventory slot.
|
||||
/// </summary>
|
||||
public interface IUnequipped
|
||||
{
|
||||
void Unequipped(UnequippedEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class UnequippedEventArgs : EventArgs
|
||||
{
|
||||
public UnequippedEventArgs(IEntity user, EquipmentSlotDefines.Slots slot)
|
||||
{
|
||||
User = user;
|
||||
Slot = slot;
|
||||
}
|
||||
|
||||
public IEntity User { get; }
|
||||
public EquipmentSlotDefines.Slots Slot { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being used to "attack".
|
||||
/// </summary>
|
||||
public interface IAttack
|
||||
{
|
||||
void Attack(AttackEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class AttackEventArgs : EventArgs
|
||||
{
|
||||
public AttackEventArgs(IEntity user, GridCoordinates clickLocation)
|
||||
{
|
||||
User = user;
|
||||
ClickLocation = clickLocation;
|
||||
}
|
||||
|
||||
public IEntity User { get; }
|
||||
public GridCoordinates ClickLocation { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when they're held on the selected hand.
|
||||
/// </summary>
|
||||
public interface IHandSelected
|
||||
{
|
||||
void HandSelected(HandSelectedEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class HandSelectedEventArgs : EventArgs
|
||||
{
|
||||
public HandSelectedEventArgs(IEntity user)
|
||||
{
|
||||
User = user;
|
||||
}
|
||||
|
||||
public IEntity User { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when they're held on a deselected hand.
|
||||
/// </summary>
|
||||
public interface IHandDeselected
|
||||
{
|
||||
void HandDeselected(HandDeselectedEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class HandDeselectedEventArgs : EventArgs
|
||||
{
|
||||
public HandDeselectedEventArgs(IEntity user)
|
||||
{
|
||||
User = user;
|
||||
}
|
||||
|
||||
public IEntity User { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when they're dropped by a mob.
|
||||
/// </summary>
|
||||
public interface IDropped
|
||||
{
|
||||
void Dropped(DroppedEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class DroppedEventArgs : EventArgs
|
||||
{
|
||||
public DroppedEventArgs(IEntity user)
|
||||
{
|
||||
User = user;
|
||||
}
|
||||
|
||||
public IEntity User { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Governs interactions during clicking on entities
|
||||
/// </summary>
|
||||
@@ -318,6 +40,8 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeNetworkEvent<DragDropMessage>(HandleDragDropMessage);
|
||||
|
||||
CommandBinds.Builder
|
||||
.Bind(EngineKeyFunctions.Use,
|
||||
new PointerInputCmdHandler(HandleClientUseItemInHand))
|
||||
@@ -334,6 +58,30 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
base.Shutdown();
|
||||
}
|
||||
|
||||
private void HandleDragDropMessage(DragDropMessage msg, EntitySessionEventArgs args)
|
||||
{
|
||||
var performer = args.SenderSession.AttachedEntity;
|
||||
if (!EntityManager.TryGetEntity(msg.Dropped, out var dropped)) return;
|
||||
if (!EntityManager.TryGetEntity(msg.Target, out var target)) return;
|
||||
|
||||
var interactionArgs = new DragDropEventArgs(performer, msg.DropLocation, dropped, target);
|
||||
|
||||
// must be in range of both the target and the object they are drag / dropping
|
||||
if (!InteractionChecks.InRangeUnobstructed(interactionArgs)) return;
|
||||
|
||||
// trigger dragdrops on the dropped entity
|
||||
foreach (var dragDrop in dropped.GetAllComponents<IDragDrop>())
|
||||
{
|
||||
if (dragDrop.DragDrop(interactionArgs)) return;
|
||||
}
|
||||
|
||||
// trigger dragdropons on the targeted entity
|
||||
foreach (var dragDropOn in target.GetAllComponents<IDragDropOn>())
|
||||
{
|
||||
if (dragDropOn.DragDropOn(interactionArgs)) return;
|
||||
}
|
||||
}
|
||||
|
||||
private bool HandleActivateItemInWorld(ICommonSession session, GridCoordinates coords, EntityUid uid)
|
||||
{
|
||||
if (!EntityManager.TryGetEntity(uid, out var used))
|
||||
@@ -572,7 +320,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// </summary>
|
||||
private void InteractAfter(IEntity user, IEntity weapon, GridCoordinates clickLocation)
|
||||
{
|
||||
var message = new AfterAttackMessage(user, weapon, null, clickLocation);
|
||||
var message = new AfterInteractMessage(user, weapon, null, clickLocation);
|
||||
RaiseLocalEvent(message);
|
||||
if (message.Handled)
|
||||
{
|
||||
@@ -594,7 +342,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// </summary>
|
||||
public void Interaction(IEntity user, IEntity weapon, IEntity attacked, GridCoordinates clickLocation)
|
||||
{
|
||||
var attackMsg = new AttackByMessage(user, weapon, attacked, clickLocation);
|
||||
var attackMsg = new InteractUsingMessage(user, weapon, attacked, clickLocation);
|
||||
RaiseLocalEvent(attackMsg);
|
||||
if (attackMsg.Handled)
|
||||
{
|
||||
@@ -620,7 +368,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
var afterAtkMsg = new AfterAttackMessage(user, weapon, attacked, clickLocation);
|
||||
var afterAtkMsg = new AfterInteractMessage(user, weapon, attacked, clickLocation);
|
||||
RaiseLocalEvent(afterAtkMsg);
|
||||
if (afterAtkMsg.Handled)
|
||||
{
|
||||
@@ -906,7 +654,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// </summary>
|
||||
public void RangedInteraction(IEntity user, IEntity weapon, IEntity attacked, GridCoordinates clickLocation)
|
||||
{
|
||||
var rangedMsg = new RangedAttackMessage(user, weapon, attacked, clickLocation);
|
||||
var rangedMsg = new RangedInteractMessage(user, weapon, attacked, clickLocation);
|
||||
RaiseLocalEvent(rangedMsg);
|
||||
if (rangedMsg.Handled)
|
||||
return;
|
||||
@@ -927,7 +675,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
var afterAtkMsg = new AfterAttackMessage(user, weapon, attacked, clickLocation);
|
||||
var afterAtkMsg = new AfterInteractMessage(user, weapon, attacked, clickLocation);
|
||||
RaiseLocalEvent(afterAtkMsg);
|
||||
if (afterAtkMsg.Handled)
|
||||
return;
|
||||
@@ -988,422 +736,4 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when being clicked on or "attacked" by a user with an object in their hand
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class AttackByMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that triggered the attack.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that the User attacked with.
|
||||
/// </summary>
|
||||
public IEntity ItemInHand { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was attacked.
|
||||
/// </summary>
|
||||
public IEntity Attacked { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The original location that was clicked by the user.
|
||||
/// </summary>
|
||||
public GridCoordinates ClickLocation { get; }
|
||||
|
||||
public AttackByMessage(IEntity user, IEntity itemInHand, IEntity attacked, GridCoordinates clickLocation)
|
||||
{
|
||||
User = user;
|
||||
ItemInHand = itemInHand;
|
||||
Attacked = attacked;
|
||||
ClickLocation = clickLocation;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when being clicked on or "attacked" by a user with an empty hand.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class AttackHandMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that triggered the attack.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was attacked.
|
||||
/// </summary>
|
||||
public IEntity Attacked { get; }
|
||||
|
||||
public AttackHandMessage(IEntity user, IEntity attacked)
|
||||
{
|
||||
User = user;
|
||||
Attacked = attacked;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when being clicked by objects outside the range of direct use.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class RangedAttackMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that triggered the attack.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that the User attacked with.
|
||||
/// </summary>
|
||||
public IEntity ItemInHand { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was attacked.
|
||||
/// </summary>
|
||||
public IEntity Attacked { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Location that the user clicked outside of their interaction range.
|
||||
/// </summary>
|
||||
public GridCoordinates ClickLocation { get; }
|
||||
|
||||
public RangedAttackMessage(IEntity user, IEntity itemInHand, IEntity attacked, GridCoordinates clickLocation)
|
||||
{
|
||||
User = user;
|
||||
ItemInHand = itemInHand;
|
||||
ClickLocation = clickLocation;
|
||||
Attacked = attacked;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when clicking on another object and no attack event was handled.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class AfterAttackMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that triggered the attack.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that the User attacked with.
|
||||
/// </summary>
|
||||
public IEntity ItemInHand { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was attacked. This can be null if the attack did not click on an entity.
|
||||
/// </summary>
|
||||
public IEntity Attacked { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Location that the user clicked outside of their interaction range.
|
||||
/// </summary>
|
||||
public GridCoordinates ClickLocation { get; }
|
||||
|
||||
public AfterAttackMessage(IEntity user, IEntity itemInHand, IEntity attacked, GridCoordinates clickLocation)
|
||||
{
|
||||
User = user;
|
||||
Attacked = attacked;
|
||||
ClickLocation = clickLocation;
|
||||
ItemInHand = itemInHand;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when using the entity in your hands.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class UseInHandMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity holding the item in their hand.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Item that was used.
|
||||
/// </summary>
|
||||
public IEntity Used { get; }
|
||||
|
||||
public UseInHandMessage(IEntity user, IEntity used)
|
||||
{
|
||||
User = user;
|
||||
Used = used;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when throwing the entity in your hands.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class ThrownMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that threw the item.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Item that was thrown.
|
||||
/// </summary>
|
||||
public IEntity Thrown { get; }
|
||||
|
||||
public ThrownMessage(IEntity user, IEntity thrown)
|
||||
{
|
||||
User = user;
|
||||
Thrown = thrown;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when an entity that was thrown lands.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class LandMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that threw the item.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Item that was thrown.
|
||||
/// </summary>
|
||||
public IEntity Thrown { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Location where the item landed.
|
||||
/// </summary>
|
||||
public GridCoordinates LandLocation { get; }
|
||||
|
||||
public LandMessage(IEntity user, IEntity thrown, GridCoordinates landLocation)
|
||||
{
|
||||
User = user;
|
||||
Thrown = thrown;
|
||||
LandLocation = landLocation;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when equipping the entity in an inventory slot.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class EquippedMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that equipped the item.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Item that was equipped.
|
||||
/// </summary>
|
||||
public IEntity Equipped { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Slot where the item was placed.
|
||||
/// </summary>
|
||||
public EquipmentSlotDefines.Slots Slot { get; }
|
||||
|
||||
public EquippedMessage(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
|
||||
{
|
||||
User = user;
|
||||
Equipped = equipped;
|
||||
Slot = slot;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when removing the entity from an inventory slot.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class UnequippedMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that equipped the item.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Item that was equipped.
|
||||
/// </summary>
|
||||
public IEntity Equipped { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Slot where the item was removed from.
|
||||
/// </summary>
|
||||
public EquipmentSlotDefines.Slots Slot { get; }
|
||||
|
||||
public UnequippedMessage(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
|
||||
{
|
||||
User = user;
|
||||
Equipped = equipped;
|
||||
Slot = slot;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when an entity that was thrown lands.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class DroppedMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that dropped the item.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Item that was dropped.
|
||||
/// </summary>
|
||||
public IEntity Dropped { get; }
|
||||
|
||||
public DroppedMessage(IEntity user, IEntity dropped)
|
||||
{
|
||||
User = user;
|
||||
Dropped = dropped;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when an entity item in a hand is selected.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class HandSelectedMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that owns the selected hand.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The item in question.
|
||||
/// </summary>
|
||||
public IEntity Item { get; }
|
||||
|
||||
public HandSelectedMessage(IEntity user, IEntity item)
|
||||
{
|
||||
User = user;
|
||||
Item = item;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when an entity item in a hand is deselected.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class HandDeselectedMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that owns the deselected hand.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The item in question.
|
||||
/// </summary>
|
||||
public IEntity Item { get; }
|
||||
|
||||
public HandDeselectedMessage(IEntity user, IEntity item)
|
||||
{
|
||||
User = user;
|
||||
Item = item;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when an entity is activated in the world.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class ActivateInWorldMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that activated the world entity.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was activated in the world.
|
||||
/// </summary>
|
||||
public IEntity Activated { get; }
|
||||
|
||||
public ActivateInWorldMessage(IEntity user, IEntity activated)
|
||||
{
|
||||
User = user;
|
||||
Activated = activated;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user